Package org.lwjgl.test.opengles

Source Code of org.lwjgl.test.opengles.FullScreenWindowedTest

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
*   notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
*   notice, this list of conditions and the following disclaimer in the
*   documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
*   its contributors may be used to endorse or promote products derived
*   from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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package org.lwjgl.test.opengles;

import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengles.PixelFormat;
import org.lwjgl.opengles.PowerManagementEventException;
import org.lwjgl.util.vector.Vector2f;

import java.nio.FloatBuffer;
import java.nio.IntBuffer;

import static org.lwjgl.opengles.GLES20.*;
import static org.lwjgl.test.opengles.util.GLMatrix.*;

/**
* Tests switching between windowed and fullscreen
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision: 3172 $
*          $Id: FullScreenWindowedTest.java 3172 2008-12-28 19:30:43Z elias_naur $
*/
public class FullScreenWindowedTest {

  /** Intended deiplay mode */
  private DisplayMode mode;
  /** our quad moving around */
  private Vector2f    quadPosition;
  /** our quadVelocity */
  private Vector2f    quadVelocity;
  /** angle of quad */
  private float       angle;
  /** degrees to rotate per frame */
  private              float angleRotation = 1.0f;
  /** Max speed of all changable attributes */
  private static final float MAX_SPEED     = 20.0f;

  private static int buffer_id;
  private static int indices_buffer_id;

  private QuadRenderer renderer;

  /** Creates a FullScreenWindowedTest */
  public FullScreenWindowedTest() {
  }

  /** Executes the test */
  public void execute() {
    initialize();
    mainLoop();
    cleanup();
  }

  private void switchMode() throws LWJGLException {
    mode = findDisplayMode(1024, 600, Display.getDisplayMode().getBitsPerPixel());
    try {
      Display.setDisplayModeAndFullscreen(mode);
    } catch (PowerManagementEventException e) {
      e.printStackTrace();
    }
  }

  /** Initializes the test */
  private void initialize() {
    try {
      //find displaymode
      switchMode();

      quadPosition = new Vector2f(100f, 100f);
      quadVelocity = new Vector2f(1.0f, 1.0f);

      reinit();
    } catch (Exception e) {
      e.printStackTrace();
    }
  }

  private void reinit() throws LWJGLException {
    Display.create(new PixelFormat());
    glInit();
    renderer = new QuadRenderer();
  }

  /** Runs the main loop of the "test" */
  private void mainLoop() {
    while ( !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE) && !Display.isCloseRequested() ) {
      if ( Display.isVisible() ) {
        // check keyboard input
        processKeyboard();
        // do "game" logic, and render it
        logic();
        render();
      } else {
        // no need to render/paint if nothing has changed (ie. window
        // dragged over)
        if ( Display.isDirty() ) {
          render();
        }
        // don't waste cpu time, sleep more
        try {
          Thread.sleep(100);
        } catch (InterruptedException inte) {
        }
      }
      // Update window
      try {
        Display.update();
        Display.sync(60);
      } catch (PowerManagementEventException e) {
        e.printStackTrace();
      }
    }
  }

  /** Performs the logic */
  private void logic() {
    angle += angleRotation;
    if ( angle > 90.0f ) {
      angle = 0.0f;
    }
    quadPosition.x += quadVelocity.x;
    quadPosition.y += quadVelocity.y;
    //check colision with vertical border border
    if ( quadPosition.x + 50 >= mode.getWidth() || quadPosition.x - 50 <= 0 ) {
      quadVelocity.x *= -1;
    }
    //check collision with horizontal border
    if ( quadPosition.y + 50 >= mode.getHeight() || quadPosition.y - 50 <= 0 ) {
      quadVelocity.y *= -1;
    }
  }

  private void render() {
    //clear background
    glClear(GL_COLOR_BUFFER_BIT);
    // draw white quad
    glPushMatrix();
    {
      glTranslatef(quadPosition.x, quadPosition.y, 0);
      glRotatef(angle, 0.0f, 0.0f, 1.0f);

      renderer.setMVPUniform();

      glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0);
    }
    glPopMatrix();
  }

  /** Processes keyboard input */
  private void processKeyboard() {
    //check for fullscreen key
    if ( Keyboard.isKeyDown(Keyboard.KEY_F) ) {
      try {
        cleanup();

        switchMode();

        reinit();
      } catch (Exception e) {
        e.printStackTrace();
      }
    }
    //check for window key
    if ( Keyboard.isKeyDown(Keyboard.KEY_W) ) {
      try {
        cleanup();

        mode = new DisplayMode(800, 480);
        Display.setDisplayModeAndFullscreen(mode);

        reinit();
      } catch (Exception e) {
        e.printStackTrace();
      }
    }
    //check for speed changes
    if ( Keyboard.isKeyDown(Keyboard.KEY_UP) ) {
      quadVelocity.y += 0.1f;
    }
    if ( Keyboard.isKeyDown(Keyboard.KEY_DOWN) ) {
      quadVelocity.y -= 0.1f;
    }
    if ( Keyboard.isKeyDown(Keyboard.KEY_RIGHT) ) {
      quadVelocity.x += 0.1f;
    }
    if ( Keyboard.isKeyDown(Keyboard.KEY_LEFT) ) {
      quadVelocity.x -= 0.1f;
    }
    if ( Keyboard.isKeyDown(Keyboard.KEY_ADD) ) {
      angleRotation += 0.1f;
    }
    if ( Keyboard.isKeyDown(Keyboard.KEY_SUBTRACT) ) {
      angleRotation -= 0.1f;
    }
    //throttle
    if ( quadVelocity.x < -MAX_SPEED ) {
      quadVelocity.x = -MAX_SPEED;
    }
    if ( quadVelocity.x > MAX_SPEED ) {
      quadVelocity.x = MAX_SPEED;
    }
    if ( quadVelocity.y < -MAX_SPEED ) {
      quadVelocity.y = -MAX_SPEED;
    }
    if ( quadVelocity.y > MAX_SPEED ) {
      quadVelocity.y = MAX_SPEED;
    }
    if ( angleRotation < 0.0f ) {
      angleRotation = 0.0f;
    }
    if ( angleRotation > MAX_SPEED ) {
      angleRotation = MAX_SPEED;
    }
  }

  /** Cleans up the test */
  private void cleanup() {
    renderer.cleanup();

    IntBuffer int_buffer = BufferUtils.createIntBuffer(2);
    int_buffer.put(0, buffer_id);
    int_buffer.put(1, indices_buffer_id);

    glDeleteBuffers(int_buffer);

    Display.destroy();
  }

  /**
   * Retrieves a displaymode, if one such is available
   *
   * @param width  Required width
   * @param height Required height
   * @param bpp    Minimum required bits per pixel
   *
   * @return
   */
  private static DisplayMode findDisplayMode(int width, int height, int bpp) throws LWJGLException {
    DisplayMode[] modes = Display.getAvailableDisplayModes();
    for ( int i = 0; i < modes.length; i++ ) {
      if ( modes[i].getWidth() == width && modes[i].getHeight() == height && modes[i].getBitsPerPixel() >= bpp && modes[i].getFrequency() <= 60 ) {
        return modes[i];
      }
    }
    return Display.getDesktopDisplayMode();
  }

  /** Initializes OGL */
  private void glInit() {
    // Go into orthographic projection mode.
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, mode.getWidth(), 0, mode.getHeight(), -1.0f, 1.0f);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    glViewport(0, 0, mode.getWidth(), mode.getHeight());
    //set clear color to black
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    //sync frame (only works on windows)
    Display.setVSyncEnabled(true);

    final IntBuffer int_buffer = BufferUtils.createIntBuffer(2);
    glGenBuffers(int_buffer);
    buffer_id = int_buffer.get(0);
    indices_buffer_id = int_buffer.get(1);

    glBindBuffer(GL_ARRAY_BUFFER, buffer_id);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer_id);

    final FloatBuffer vertices = BufferUtils.createFloatBuffer(2 * 4);
    vertices
      .put(-50).put(-50)
      .put(50).put(-50)
      .put(-50).put(50)
      .put(50).put(50);
    vertices.rewind();

    final IntBuffer indices = BufferUtils.createIntBuffer(4);
    indices.put(0).put(1).put(2).put(3);
    indices.rewind();

    glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
    glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices, GL_STATIC_DRAW);
  }

  /** Test entry point */
  public static void main(String[] args) {
    System.out.println("Change between fullscreen and windowed mode, by pressing F and W respectively");
    System.out.println("Move quad using arrowkeys, and change rotation using +/-");
    FullScreenWindowedTest fswTest = new FullScreenWindowedTest();
    fswTest.execute();
    System.exit(0);
  }
}
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