package scalaExec.gui;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.RoundRectangle2D;
import java.awt.image.BufferedImage;
import java.awt.image.ConvolveOp;
import java.awt.image.Kernel;
import java.util.HashMap;
import java.util.Map;
import javax.swing.UIManager;
import javax.swing.border.Border;
/**
* Implements a DropShadow for components. In general, the DropShadowBorder will
* work with any rectangular components that do not have a default border installed
* as part of the look and feel, or otherwise. For example, DropShadowBorder works
* wonderfully with JPanel, but horribly with JComboBox.
*
* @author rbair
*/
public class DropShadowBorder implements Border {
private static enum Position {TOP, TOP_LEFT, LEFT, BOTTOM_LEFT,
BOTTOM, BOTTOM_RIGHT, RIGHT, TOP_RIGHT};
private static final Map<Integer,Map<Position,BufferedImage>> CACHE
= new HashMap<Integer,Map<Position,BufferedImage>>();
private final Color lineColor;
private final int lineWidth;
private final int shadowSize;
private final float shadowOpacity;
private final int cornerSize;
private final boolean showTopShadow;
private final boolean showLeftShadow;
private final boolean showBottomShadow;
private final boolean showRightShadow;
public DropShadowBorder() {
this(UIManager.getColor("Control"), 1, 5);
}
public DropShadowBorder(Color lineColor, int lineWidth, int shadowSize) {
this(lineColor, lineWidth, shadowSize, .5f, 12, false, false, true, true);
}
public DropShadowBorder(Color lineColor, int lineWidth, boolean showLeftShadow) {
this(lineColor, lineWidth, 5, .5f, 12, false, showLeftShadow, true, true);
}
public DropShadowBorder(Color lineColor, int lineWidth, int shadowSize,
float shadowOpacity, int cornerSize, boolean showTopShadow,
boolean showLeftShadow, boolean showBottomShadow, boolean showRightShadow) {
this.lineColor = lineColor;
this.lineWidth = lineWidth;
this.shadowSize = shadowSize;
this.shadowOpacity = shadowOpacity;
this.cornerSize = cornerSize;
this.showTopShadow = showTopShadow;
this.showLeftShadow = showLeftShadow;
this.showBottomShadow = showBottomShadow;
this.showRightShadow = showRightShadow;
}
/**
* @inheritDoc
*/
public void paintBorder(Component c, Graphics graphics, int x, int y, int width, int height) {
/*
* 1) Get images for this border
* 2) Paint the images for each side of the border that should be painted
*/
Map<Position,BufferedImage> images = getImages((Graphics2D)graphics);
//compute the edges of the component -- not including the border
// Insets borderInsets = getBorderInsets(c);
// int leftEdge = x + borderInsets.left;
// int rightEdge = x + width - borderInsets.right;
// int topEdge = y + borderInsets.top;
// int bottomEdge = y + height - borderInsets.bottom;
Graphics2D g2 = (Graphics2D)graphics.create();
g2.setColor(lineColor);
//The location and size of the shadows depends on which shadows are being
//drawn. For instance, if the left & bottom shadows are being drawn, then
//the left shadow extends all the way down to the corner, a corner is drawn,
//and then the bottom shadow begins at the corner. If, however, only the
//bottom shadow is drawn, then the bottom-left corner is drawn to the
//right of the corner, and the bottom shadow is somewhat shorter than before.
Point topLeftShadowPoint = null;
if (showLeftShadow || showTopShadow) {
topLeftShadowPoint = new Point();
if (showLeftShadow && !showTopShadow) {
topLeftShadowPoint.setLocation(x, y + shadowSize);
} else if (showLeftShadow && showTopShadow) {
topLeftShadowPoint.setLocation(x, y);
} else if (!showLeftShadow && showTopShadow) {
topLeftShadowPoint.setLocation(x + shadowSize, y);
}
}
Point bottomLeftShadowPoint = null;
if (showLeftShadow || showBottomShadow) {
bottomLeftShadowPoint = new Point();
if (showLeftShadow && !showBottomShadow) {
bottomLeftShadowPoint.setLocation(x, y + height - shadowSize - shadowSize);
} else if (showLeftShadow && showBottomShadow) {
bottomLeftShadowPoint.setLocation(x, y + height - shadowSize);
} else if (!showLeftShadow && showBottomShadow) {
bottomLeftShadowPoint.setLocation(x + shadowSize, y + height - shadowSize);
}
}
Point bottomRightShadowPoint = null;
if (showRightShadow || showBottomShadow) {
bottomRightShadowPoint = new Point();
if (showRightShadow && !showBottomShadow) {
bottomRightShadowPoint.setLocation(x + width - shadowSize, y + height - shadowSize - shadowSize);
} else if (showRightShadow && showBottomShadow) {
bottomRightShadowPoint.setLocation(x + width - shadowSize, y + height - shadowSize);
} else if (!showRightShadow && showBottomShadow) {
bottomRightShadowPoint.setLocation(x + width - shadowSize - shadowSize, y + height - shadowSize);
}
}
Point topRightShadowPoint = null;
if (showRightShadow || showTopShadow) {
topRightShadowPoint = new Point();
if (showRightShadow && !showTopShadow) {
topRightShadowPoint.setLocation(x + width - shadowSize, y + shadowSize);
} else if (showRightShadow && showTopShadow) {
topRightShadowPoint.setLocation(x + width - shadowSize, y);
} else if (!showRightShadow && showTopShadow) {
topRightShadowPoint.setLocation(x + width - shadowSize - shadowSize, y);
}
}
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_SPEED);
if (showLeftShadow) {
Rectangle leftShadowRect =
new Rectangle(x,
topLeftShadowPoint.y + shadowSize,
shadowSize,
bottomLeftShadowPoint.y - topLeftShadowPoint.y - shadowSize);
g2.drawImage(images.get(Position.LEFT),
leftShadowRect.x, leftShadowRect.y,
leftShadowRect.width, leftShadowRect.height, null);
}
if (showBottomShadow) {
Rectangle bottomShadowRect =
new Rectangle(bottomLeftShadowPoint.x + shadowSize,
y + height - shadowSize,
bottomRightShadowPoint.x - bottomLeftShadowPoint.x - shadowSize,
shadowSize);
g2.drawImage(images.get(Position.BOTTOM),
bottomShadowRect.x, bottomShadowRect.y,
bottomShadowRect.width, bottomShadowRect.height, null);
}
if (showRightShadow) {
Rectangle rightShadowRect =
new Rectangle(x + width - shadowSize,
topRightShadowPoint.y + shadowSize,
shadowSize,
bottomRightShadowPoint.y - topRightShadowPoint.y - shadowSize);
g2.drawImage(images.get(Position.RIGHT),
rightShadowRect.x, rightShadowRect.y,
rightShadowRect.width, rightShadowRect.height, null);
}
if (showTopShadow) {
Rectangle topShadowRect =
new Rectangle(topLeftShadowPoint.x + shadowSize,
y,
topRightShadowPoint.x - topLeftShadowPoint.x - shadowSize,
shadowSize);
g2.drawImage(images.get(Position.TOP),
topShadowRect.x, topShadowRect.y,
topShadowRect.width, topShadowRect.height, null);
}
if (showLeftShadow || showTopShadow) {
g2.drawImage(images.get(Position.TOP_LEFT),
topLeftShadowPoint.x, topLeftShadowPoint.y, null);
}
if (showLeftShadow || showBottomShadow) {
g2.drawImage(images.get(Position.BOTTOM_LEFT),
bottomLeftShadowPoint.x, bottomLeftShadowPoint.y, null);
}
if (showRightShadow || showBottomShadow) {
g2.drawImage(images.get(Position.BOTTOM_RIGHT),
bottomRightShadowPoint.x, bottomRightShadowPoint.y, null);
}
if (showRightShadow || showTopShadow) {
g2.drawImage(images.get(Position.TOP_RIGHT),
topRightShadowPoint.x, topRightShadowPoint.y, null);
}
g2.dispose();
}
private Map<Position,BufferedImage> getImages(Graphics2D g2) {
//first, check to see if an image for this size has already been rendered
//if so, use the cache. Else, draw and save
Map<Position,BufferedImage> images = CACHE.get(shadowSize);
if (images == null) {
images = new HashMap<Position,BufferedImage>();
/*
* Do draw a drop shadow, I have to:
* 1) Create a rounded rectangle
* 2) Create a BufferedImage to draw the rounded rect in
* 3) Translate the graphics for the image, so that the rectangle
* is centered in the drawn space. The border around the rectangle
* needs to be shadowWidth wide, so that there is space for the
* shadow to be drawn.
* 4) Draw the rounded rect as black, with an opacity of 50%
* 5) Create the BLUR_KERNEL
* 6) Blur the image
* 7) copy off the corners, sides, etc into images to be used for
* drawing the Border
*/
int rectWidth = cornerSize + 1;
RoundRectangle2D rect = new RoundRectangle2D.Double(0, 0, rectWidth, rectWidth, cornerSize, cornerSize);
int imageWidth = rectWidth + shadowSize * 2;
BufferedImage image = GraphicsUtilities.createCompatibleTranslucentImage(imageWidth, imageWidth);
Graphics2D buffer = (Graphics2D)image.getGraphics();
buffer.setColor(new Color(0.0f, 0.0f, 0.0f, shadowOpacity));
buffer.translate(shadowSize, shadowSize);
buffer.fill(rect);
buffer.dispose();
float blurry = 1.0f / (float)(shadowSize * shadowSize);
float[] blurKernel = new float[shadowSize * shadowSize];
for (int i=0; i<blurKernel.length; i++) {
blurKernel[i] = blurry;
}
ConvolveOp blur = new ConvolveOp(new Kernel(shadowSize, shadowSize, blurKernel));
BufferedImage targetImage = GraphicsUtilities.createCompatibleTranslucentImage(imageWidth, imageWidth);
((Graphics2D)targetImage.getGraphics()).drawImage(image, blur, -(shadowSize/2), -(shadowSize/2));
int x = 1;
int y = 1;
int w = shadowSize;
int h = shadowSize;
images.put(Position.TOP_LEFT, getSubImage(targetImage, x, y, w, h));
x = 1;
y = h;
w = shadowSize;
h = 1;
images.put(Position.LEFT, getSubImage(targetImage, x, y, w, h));
x = 1;
y = rectWidth;
w = shadowSize;
h = shadowSize;
images.put(Position.BOTTOM_LEFT, getSubImage(targetImage, x, y, w, h));
x = cornerSize + 1;
y = rectWidth;
w = 1;
h = shadowSize;
images.put(Position.BOTTOM, getSubImage(targetImage, x, y, w, h));
x = rectWidth;
y = x;
w = shadowSize;
h = shadowSize;
images.put(Position.BOTTOM_RIGHT, getSubImage(targetImage, x, y, w, h));
x = rectWidth;
y = cornerSize + 1;
w = shadowSize;
h = 1;
images.put(Position.RIGHT, getSubImage(targetImage, x, y, w, h));
x = rectWidth;
y = 1;
w = shadowSize;
h = shadowSize;
images.put(Position.TOP_RIGHT, getSubImage(targetImage, x, y, w, h));
x = shadowSize;
y = 1;
w = 1;
h = shadowSize;
images.put(Position.TOP, getSubImage(targetImage, x, y, w, h));
image.flush();
CACHE.put(shadowSize, images);
}
return images;
}
/**
* Returns a new BufferedImage that represents a subregion of the given
* BufferedImage. (Note that this method does not use
* BufferedImage.getSubimage(), which will defeat image acceleration
* strategies on later JDKs.)
*/
private BufferedImage getSubImage(BufferedImage img,
int x, int y, int w, int h) {
BufferedImage ret = GraphicsUtilities.createCompatibleTranslucentImage(w, h);
Graphics2D g2 = ret.createGraphics();
g2.drawImage(img,
0, 0, w, h,
x, y, x+w, y+h,
null);
g2.dispose();
return ret;
}
/**
* @inheritDoc
*/
public Insets getBorderInsets(Component c) {
int top = showTopShadow ? lineWidth + shadowSize : lineWidth;
int left = showLeftShadow ? lineWidth + shadowSize : lineWidth;
int bottom = showBottomShadow ? lineWidth + shadowSize : lineWidth;
int right = showRightShadow ? lineWidth + shadowSize : lineWidth;
return new Insets(top, left, bottom, right);
}
/**
* @inheritDoc
*/
public boolean isBorderOpaque() {
return false;
}
public boolean isShowTopShadow() {
return showTopShadow;
}
public boolean isShowLeftShadow() {
return showLeftShadow;
}
public boolean isShowRightShadow() {
return showRightShadow;
}
public boolean isShowBottomShadow() {
return showBottomShadow;
}
public int getLineWidth() {
return lineWidth;
}
public Color getLineColor() {
return lineColor;
}
public int getShadowSize() {
return shadowSize;
}
public float getShadowOpacity() {
return shadowOpacity;
}
public int getCornerSize() {
return cornerSize;
}
}