Package net.phys2d.raw.test

Source Code of net.phys2d.raw.test.AbstractDemo

/*
* Phys2D - a 2D physics engine based on the work of Erin Catto. The
* original source remains:
*
* Copyright (c) 2006 Erin Catto http://www.gphysics.com
*
* This source is provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
*  * Redistributions of source code must retain the above
*    copyright notice, this list of conditions and the
*    following disclaimer.
*  * Redistributions in binary form must reproduce the above
*    copyright notice, this list of conditions and the following
*    disclaimer in the documentation and/or other materials provided
*    with the distribution.
*  * Neither the name of the Phys2D/New Dawn Software nor the names of
*    its contributors may be used to endorse or promote products
*    derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package net.phys2d.raw.test;

import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics2D;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferStrategy;

import net.phys2d.math.MathUtil;
import net.phys2d.math.Matrix2f;
import net.phys2d.math.ROVector2f;
import net.phys2d.math.Vector2f;
import net.phys2d.raw.AngleJoint;
import net.phys2d.raw.Arbiter;
import net.phys2d.raw.ArbiterList;
import net.phys2d.raw.BasicJoint;
import net.phys2d.raw.Body;
import net.phys2d.raw.BodyList;
import net.phys2d.raw.Contact;
import net.phys2d.raw.DistanceJoint;
import net.phys2d.raw.FixedJoint;
import net.phys2d.raw.Joint;
import net.phys2d.raw.JointList;
import net.phys2d.raw.SlideJoint;
import net.phys2d.raw.SpringJoint;
import net.phys2d.raw.World;
import net.phys2d.raw.shapes.Box;
import net.phys2d.raw.shapes.Circle;
import net.phys2d.raw.shapes.Line;
import net.phys2d.raw.shapes.Polygon;
import net.phys2d.raw.strategies.QuadSpaceStrategy;

/**
* A common demo box super class.
*
* @author Kevin Glass
*/
public abstract class AbstractDemo {
  /** The frame displaying the demo */
  protected Frame frame;
  /** The title of the current demo */
  protected String title;
  /** The world containing the physics model */
  protected World world = new World(new Vector2f(0.0f, 10.0f), 10, new QuadSpaceStrategy(20,5));
  /** True if the simulation is running */
  private boolean running = true;
  /** The rendering strategy */
  private BufferStrategy strategy;
 
  /** True if we should reset the demo on the next loop */
  protected boolean needsReset;
  /** True if we should render normals */
  private boolean normals = true;
  /** True if we should render contact points */
  private boolean contacts = true;
 
  /**
   * Create a new demo
   *
   * @param title The title of the demo
   */
  public AbstractDemo(String title) {
    this.title = title;
  }
 
  /**
   * Retrieve the title of the demo
   *
   * @return The title of the demo
   */
  public String getTitle() {
    return title;
  }
 
  /**
   * Notification that a key was pressed
   *
   * @param c The character of key hit
   */
  protected void keyHit(char c) {
    if (c == 'r') {
      needsReset = true;
    }
    if (c == 'c') {
      normals = !normals;
      contacts = !contacts;
    }
  }
 
  /**
   * Initialise the GUI
   */
  private void initGUI() {
    frame = new Frame(title);
    frame.setResizable(false);
    frame.setIgnoreRepaint(true);
    frame.setSize(500,500);
   
    int x = (int) (Toolkit.getDefaultToolkit().getScreenSize().getWidth() - 500) / 2;
    int y = (int) (Toolkit.getDefaultToolkit().getScreenSize().getHeight() - 500) / 2;
   
    frame.setLocation(x,y);
   
    frame.addWindowListener(new WindowAdapter() {
      public void windowClosing(WindowEvent e) {
        running = false;
        System.exit(0);
      }
    });
    frame.addKeyListener(new KeyAdapter() {
      public void keyTyped(KeyEvent e) {
        keyHit(e.getKeyChar());
      }
     
      public void keyPressed(KeyEvent e) {
        if (e.getKeyCode() == 27) {
          System.exit(0);
        }
      }
     
    });
   
    frame.setVisible(true);
    frame.createBufferStrategy(2);
   
    strategy = frame.getBufferStrategy();
  }
 
  /**
   * Start the simulation running
   */
  public void start() {
    initGUI();
    initDemo();
   
    float target = 1000 / 60.0f;
    float frameAverage = target;
    long lastFrame = System.currentTimeMillis();
    float yield = 10000f;
    float damping = 0.1f;
   
    long renderTime = 0;
    long logicTime = 0;
   
    while (running) {
      // adaptive timing loop from Master Onyx
      long timeNow = System.currentTimeMillis();
      frameAverage = (frameAverage * 10 + (timeNow - lastFrame)) / 11;
      lastFrame = timeNow;
     
      yield+=yield*((target/frameAverage)-1)*damping+0.05f;

      for(int i=0;i<yield;i++) {
        Thread.yield();
      }
     
      // render
      long beforeRender = System.currentTimeMillis();
      Graphics2D g = (Graphics2D) strategy.getDrawGraphics();
      g.setColor(Color.white);
      g.fillRect(0,0,500,500);
     
      draw(g);
      renderGUI(g);
      g.setColor(Color.black);
      g.drawString("FAv: "+frameAverage,10,50);
      g.drawString("FPS: "+(int) (1000 / frameAverage),10,70);
      g.drawString("Yield: "+yield,10,90);
      g.drawString("Arbiters: "+world.getArbiters().size(),10,110);
      g.drawString("Bodies: "+world.getBodies().size(),10,130);
      g.drawString("R: "+renderTime,10,150);
      g.drawString("L: "+logicTime,10,170);
      g.drawString("Energy: "+world.getTotalEnergy(),10,190);
      g.dispose();
      strategy.show();
      renderTime = System.currentTimeMillis() - beforeRender;
     
      // update data model
      long beforeLogic = System.currentTimeMillis();
      for (int i=0;i<5;i++) {
        world.step();
      }
      logicTime = System.currentTimeMillis() - beforeLogic;
     
      if (needsReset) {
        world.clear();
        initDemo();
        needsReset = false;
        frameAverage = target;
        yield = 10000f;
      }
     
      update();
    }
  }
 
  /**
   * Update the demo - just in case we want to add anything over
   * the top
   */
  protected void update() {
  }
 
  /**
   * Demo customisable GUI render
   *
   * @param g The graphics context to use for rendering here
   */
  protected void renderGUI(Graphics2D g) {
    g.setColor(Color.black);
    g.drawString("R - Restart Demo",15,430);
  }
 
  /**
   * Draw a specific contact point determined from the simulation
   *
   * @param g The graphics context on which to draw
   * @param contact The contact to draw
   */
  protected void drawContact(Graphics2D g, Contact contact) {
    int x = (int) contact.getPosition().getX();
    int y = (int) contact.getPosition().getY();
    if (contacts) {
      g.setColor(Color.blue);
      g.fillOval(x-3,y-3,6,6);
    }
   
    if (normals) {
      int dx = (int) (contact.getNormal().getX() * 10);
      int dy = (int) (contact.getNormal().getY() * 10);
      g.setColor(Color.darkGray);
      g.drawLine(x,y,x+dx,y+dy);
    }
  }
 
  /**
   * Draw a body
   *
   * @param g The graphics contact on which to draw
   * @param body The body to be drawn
   */
  protected void drawBody(Graphics2D g, Body body) {
    if (body.getShape() instanceof Box) {
      drawBoxBody(g,body,(Box) body.getShape());
    }
    if (body.getShape() instanceof Circle) {
      drawCircleBody(g,body,(Circle) body.getShape());
    }
    if (body.getShape() instanceof Line) {
      drawLineBody(g,body,(Line) body.getShape());
    }
    if (body.getShape() instanceof Polygon) {
      drawPolygonBody(g,body,(Polygon) body.getShape());
    }
  }
 
  /**
   * Draw a polygon into the demo
   *
   * @param g The graphics to draw the poly onto
   * @param body The body describing the poly's position
   * @param poly The poly to be drawn
   */
  protected void drawPolygonBody(Graphics2D g, Body body, Polygon poly) {
    g.setColor(Color.black);

    ROVector2f[] verts = poly.getVertices(body.getPosition(), body.getRotation());
    for ( int i = 0, j = verts.length-1; i < verts.length; j = i, i++ ) {     
      g.drawLine(
          (int) (0.5f + verts[i].getX()),
          (int) (0.5f + verts[i].getY()),
          (int) (0.5f + verts[j].getX()),
          (int) (0.5f + verts[j].getY()));
    }
  }

  /**
   * Draw a line into the demo
   *
   * @param g The graphics to draw the line onto
   * @param body The body describing the line's position
   * @param line The line to be drawn
   */
  protected void drawLineBody(Graphics2D g, Body body, Line line) {
    g.setColor(Color.black);
//
//    float x = body.getPosition().getX();
//    float y = body.getPosition().getY();
//    float dx = line.getDX();
//    float dy = line.getDY();
//   
//    g.drawLine((int) x,(int) y,(int) (x+dx),(int) (y+dy));
    Vector2f[] verts = line.getVertices(body.getPosition(), body.getRotation());
    g.drawLine(
        (int) verts[0].getX(),
        (int) verts[0].getY(),
        (int) verts[1].getX(),
        (int) verts[1].getY());
  }
 
  /**
   * Draw a circle in the world
   *
   * @param g The graphics contact on which to draw
   * @param body The body to be drawn
   * @param circle The shape to be drawn
   */
  protected void drawCircleBody(Graphics2D g, Body body, Circle circle) {
    g.setColor(Color.black);
    float x = body.getPosition().getX();
    float y = body.getPosition().getY();
    float r = circle.getRadius();
    float rot = body.getRotation();
    float xo = (float) (Math.cos(rot) * r);
    float yo = (float) (Math.sin(rot) * r);
   
    g.drawOval((int) (x-r),(int) (y-r),(int) (r*2),(int) (r*2));
    g.drawLine((int) x,(int) y,(int) (x+xo),(int) (y+yo));
  }
 
  /**
   * Draw a box in the world
   *
   * @param g The graphics contact on which to draw
   * @param body The body to be drawn
   * @param box The shape to be drawn
   */
  protected void drawBoxBody(Graphics2D g, Body body, Box box) {
    Vector2f[] pts = box.getPoints(body.getPosition(), body.getRotation());
   
    Vector2f v1 = pts[0];
    Vector2f v2 = pts[1];
    Vector2f v3 = pts[2];
    Vector2f v4 = pts[3];
   
    g.setColor(Color.black);
    g.drawLine((int) v1.x,(int) v1.y,(int) v2.x,(int) v2.y);
    g.drawLine((int) v2.x,(int) v2.y,(int) v3.x,(int) v3.y);
    g.drawLine((int) v3.x,(int) v3.y,(int) v4.x,(int) v4.y);
    g.drawLine((int) v4.x,(int) v4.y,(int) v1.x,(int) v1.y);
  }

  /**
   * Draw a joint
   *
   * @param g The graphics contact on which to draw
   * @param j The joint to be drawn
   */
  public void drawJoint(Graphics2D g, Joint j) {
    if (j instanceof FixedJoint) {
      FixedJoint joint = (FixedJoint) j;
     
      g.setColor(Color.red);
      float x1 = joint.getBody1().getPosition().getX();
      float x2 = joint.getBody2().getPosition().getX();
      float y1 = joint.getBody1().getPosition().getY();
      float y2 = joint.getBody2().getPosition().getY();
     
      g.drawLine((int) x1,(int) y1,(int) x2,(int) y2);
    }
    if(j instanceof SlideJoint){
      SlideJoint joint = (SlideJoint) j;
     
      Body b1 = joint.getBody1();
      Body b2 = joint.getBody2();
 
      Matrix2f R1 = new Matrix2f(b1.getRotation());
      Matrix2f R2 = new Matrix2f(b2.getRotation());
 
      ROVector2f x1 = b1.getPosition();
      Vector2f p1 = MathUtil.mul(R1,joint.getAnchor1());
      p1.add(x1);
 
      ROVector2f x2 = b2.getPosition();
      Vector2f p2 = MathUtil.mul(R2,joint.getAnchor2());
      p2.add(x2);
     
      Vector2f im = new Vector2f(p2);
      im.sub(p1);
      im.normalise();
     
     
     
      g.setColor(Color.red);
      g.drawLine((int)p1.x,(int)p1.y,(int)(p1.x+im.x*joint.getMinDistance()),(int)(p1.y+im.y*joint.getMinDistance()));
      g.setColor(Color.blue);
      g.drawLine((int)(p1.x+im.x*joint.getMinDistance()),(int)(p1.y+im.y*joint.getMinDistance()),(int)(p1.x+im.x*joint.getMaxDistance()),(int)(p1.y+im.y*joint.getMaxDistance()));
    }
    if(j instanceof AngleJoint){
      AngleJoint angleJoint = (AngleJoint)j;
      Body b1 = angleJoint.getBody1();
      Body b2 = angleJoint.getBody2();
      float RA = j.getBody1().getRotation() + angleJoint.getRotateA();
      float RB = j.getBody1().getRotation() + angleJoint.getRotateB();
     
      Vector2f VA = new Vector2f((float) Math.cos(RA), (float) Math.sin(RA));
      Vector2f VB = new Vector2f((float) Math.cos(RB), (float) Math.sin(RB));
     
      Matrix2f R1 = new Matrix2f(b1.getRotation());
      Matrix2f R2 = new Matrix2f(b2.getRotation());
     
      ROVector2f x1 = b1.getPosition();
      Vector2f p1 = MathUtil.mul(R1,angleJoint.getAnchor1());
      p1.add(x1);
 
      ROVector2f x2 = b2.getPosition();
      Vector2f p2 = MathUtil.mul(R2,angleJoint.getAnchor2());
      p2.add(x2);
     
      g.setColor(Color.red);
      g.drawLine((int)p1.x,(int)p1.y,(int)(p1.x+VA.x*20),(int)(p1.y+VA.y*20));
      g.drawLine((int)p1.x,(int)p1.y,(int)(p1.x+VB.x*20),(int)(p1.y+VB.y*20));
    }
    if (j instanceof BasicJoint) {
      BasicJoint joint = (BasicJoint) j;
     
      Body b1 = joint.getBody1();
      Body b2 = joint.getBody2();
 
      Matrix2f R1 = new Matrix2f(b1.getRotation());
      Matrix2f R2 = new Matrix2f(b2.getRotation());
 
      ROVector2f x1 = b1.getPosition();
      Vector2f p1 = MathUtil.mul(R1,joint.getLocalAnchor1());
      p1.add(x1);
 
      ROVector2f x2 = b2.getPosition();
      Vector2f p2 = MathUtil.mul(R2,joint.getLocalAnchor2());
      p2.add(x2);
 
      g.setColor(Color.red);
      g.drawLine((int) x1.getX(), (int) x1.getY(), (int) p1.x, (int) p1.y);
      g.drawLine((int) p1.x, (int) p1.y, (int) x2.getX(), (int) x2.getY());
      g.drawLine((int) x2.getX(), (int) x2.getY(), (int) p2.x, (int) p2.y);
      g.drawLine((int) p2.x, (int) p2.y, (int) x1.getX(), (int) x1.getY());
    }
    if(j instanceof DistanceJoint){
      DistanceJoint joint = (DistanceJoint) j;
     
      Body b1 = joint.getBody1();
      Body b2 = joint.getBody2();
 
      Matrix2f R1 = new Matrix2f(b1.getRotation());
      Matrix2f R2 = new Matrix2f(b2.getRotation());
 
      ROVector2f x1 = b1.getPosition();
      Vector2f p1 = MathUtil.mul(R1,joint.getAnchor1());
      p1.add(x1);
 
      ROVector2f x2 = b2.getPosition();
      Vector2f p2 = MathUtil.mul(R2,joint.getAnchor2());
      p2.add(x2);
     
      g.setColor(Color.red);
      g.drawLine((int) p1.getX(), (int) p1.getY(), (int) p2.x, (int) p2.y);
    }
    if (j instanceof SpringJoint) {
      SpringJoint joint = (SpringJoint) j;
     
      Body b1 = joint.getBody1();
      Body b2 = joint.getBody2();
 
      Matrix2f R1 = new Matrix2f(b1.getRotation());
      Matrix2f R2 = new Matrix2f(b2.getRotation());
 
      ROVector2f x1 = b1.getPosition();
      Vector2f p1 = MathUtil.mul(R1,joint.getLocalAnchor1());
      p1.add(x1);
 
      ROVector2f x2 = b2.getPosition();
      Vector2f p2 = MathUtil.mul(R2,joint.getLocalAnchor2());
      p2.add(x2);
     
      g.setColor(Color.red);
      g.drawLine((int) x1.getX(), (int) x1.getY(), (int) p1.x, (int) p1.y);
      g.drawLine((int) p1.x, (int) p1.y, (int) p2.getX(), (int) p2.getY());
      g.drawLine((int) p2.getX(), (int) p2.getY(), (int) x2.getX(), (int) x2.getY());
    }
  }
 
  /**
   * Draw the whole simulation
   *
   * @param g The graphics context on which to draw
   */
  protected void draw(Graphics2D g) {
    BodyList bodies = world.getBodies();
   
    for (int i=0;i<bodies.size();i++) {
      Body body = bodies.get(i);
     
      drawBody(g, body);
    }
   
    JointList joints = world.getJoints();
   
    for (int i=0;i<joints.size();i++) {
      Joint joint = joints.get(i);
     
      drawJoint(g, joint);
    }
   
    ArbiterList arbs = world.getArbiters();
   
    for (int i=0;i<arbs.size();i++) {
      Arbiter arb = arbs.get(i);
     
      Contact[] contacts = arb.getContacts();
      int numContacts = arb.getNumContacts();
     
      for (int j=0;j<numContacts;j++) {
        drawContact(g, contacts[j]);
      }
    }
  }
 
  /**
   * Initialise the demo - clear the world
   */
  public final void initDemo() {
    world.clear();
    world.setGravity(0,10);
   
    System.out.println("Initialising:" +getTitle());
    init(world);
  }

  /**
   * Should be implemented by the demo, add the bodies/joints
   * to the world.
   *
   * @param world The world in which the simulation is going to run
   */
  protected abstract void init(World world);
 
}
TOP

Related Classes of net.phys2d.raw.test.AbstractDemo

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.