Package com.puzzlebazar.shared.puzzle.squaregrid.model

Source Code of com.puzzlebazar.shared.puzzle.squaregrid.model.CellArrayUtils

/**
* Copyright 2010 Philippe Beaudoin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package com.puzzlebazar.shared.puzzle.squaregrid.model;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;

import com.puzzlebazar.shared.util.PuzzleMessage;
import com.puzzlebazar.shared.util.Vec2i;

/**
* This class provides a number of useful static methods for checking the validity
* of a number of different puzzles that use cell arrays.
*
* @author Philippe Beaudoin
*/
public class CellArrayUtils {

  /**
   * Check if there exists a disconnected group of cells of the specified states. Cells are
   * in the same group if they are adjacent to one another (horizontally or vertically).
   * A group is disconnected if the cell array contains at least one cell of the desired type
   * that is not within the group. If many disconnected groups exist, only one is returned
   * (arbitrarily).
   *
   * @param cellArray The {@link CellArray} to check.
   * @param condition A {@link CellStateCondition} that returns {@code true} for all states that should form a connected group.
   * @return A {@link PuzzleMessage} with an empty non-error message if no disconnected groups were found. Otherwise, a {@link PuzzleMessage} with
   *         an empty error message and a list of cell locations that form a disconnected group.
   */
  public static <S extends CellState> PuzzleMessage findDisconnectedGroup(CellArray<S> cellArray, CellStateCondition<S> condition) {
    return findDisconnectedGroup(cellArray, cellsMatching(cellArray, condition));
  }

  /**
   * @see #findDisconnectedGroup(CellArray, int[])
   */
  private static <S extends CellState> PuzzleMessage findDisconnectedGroup(CellArray<S> cellArray, boolean[][] valid) {
    int width = cellArray.getWidth();
    int height = cellArray.getHeight();
    if (width <= 0 || height <= 0) {
      return null;
    }

    boolean visited[][] = new boolean[width][height];
    for (int i = 0; i < visited.length; ++i) {
      Arrays.fill(visited[i], false);
    }

    Vec2i loc = findValid(cellArray, valid);
    if (loc == null) {
      return null;
    }

    List<Vec2i> stack = new ArrayList<Vec2i>();
    stack.add(loc);
    visited[loc.x][loc.y] = true;
    while (!stack.isEmpty()) {
      loc = stack.remove(stack.size() - 1);
      loc.x -= 1;
      if (loc.x >= 0) {
        checkAndAdd(visited, valid, loc, stack);
      }
      loc.x += 2;
      if (loc.x < visited.length) {
        checkAndAdd(visited, valid, loc, stack);
      }
      loc.x -= 1;
      loc.y -= 1;
      if (loc.y >= 0) {
        checkAndAdd(visited, valid, loc, stack);
      }
      loc.y += 2;
      if (loc.y < visited[0].length) {
        checkAndAdd(visited, valid, loc, stack);
      }
    }

    if (anyValidVisited(true, false, valid, visited)) {
      PuzzleMessage result = new PuzzleMessage(true);
      findValidVisited(result, true, true, valid, visited);
      return result;
    }

    return new PuzzleMessage(false);
  }

  /**
   * Private method used by {@link #areCellsInAConnectedGroup(CellArray, boolean[][])}.
   */
  private static void checkAndAdd(boolean[][] visited, boolean[][] valid, Vec2i loc,
      List<Vec2i> stack) {
    if (!visited[loc.x][loc.y] && valid[loc.x][loc.y]) {
      stack.add(new Vec2i(loc));
      visited[loc.x][loc.y] = true;
    }
  }

  /**
   * Check if there exists at least two adjacent cells (horizontally or vertically) verifying the condition.
   * The first such such pair found is returned.
   *
   * @param cellArray The {@link CellArray} to check.
   * @param condition A {@link CellStateCondition} that returns {@code true} for states to look for.
   * @return A {@link PuzzleMessage} with an empty non-error message if all cells are non-adjacent. Otherwise, a {@link PuzzleMessage} with
   *         an empty error message and the location of exactly two adjacent cells.
   */
  public static <S extends CellState> PuzzleMessage findTwoAdjacentCells(CellArray<S> cellArray,
      CellStateCondition<S> condition) {
    return findTwoAdjacentCells(cellArray, cellsMatching(cellArray, condition));
  }

  /**
   * @see #findTwoAdjacentCells(CellArray, int[])
   */
  public static <S extends CellState> PuzzleMessage findTwoAdjacentCells(
      CellArray<S> cellArray, boolean[][] valid) {

    int width = cellArray.getWidth();
    int height = cellArray.getHeight();
    if (width <= 0 || height <= 0) {
      return null;
    }

    for (int i = 0; i < valid.length - 1; ++i) {
      boolean prevValid = false;
      for (int j = 0; j < valid[i].length; ++j) {
        if (valid[i][j]) {
          if (prevValid) {
            PuzzleMessage result = new PuzzleMessage(true);
            result.addErrorLocation(new Vec2i(i, j));
            result.addErrorLocation(new Vec2i(i, j - 1));
            return result;
          }
          prevValid = true;
          if (valid[i + 1][j]) {
            PuzzleMessage result = new PuzzleMessage(true);
            result.addErrorLocation(new Vec2i(i, j));
            result.addErrorLocation(new Vec2i(i + 1, j));
            return result;
          }
        } else {
          prevValid = false;
        }
      }
    }

    return new PuzzleMessage(false);
  }

  /**
   * Create a 2D boolean array where each location is true if the corresponding cell
   * contains a state matching the desired condition.
   *
   * @param cellArray The {@link CellArray} to use.
   * @param condition A {@link CellStateCondition} that returns {@code true} for all desired states.
   * @return A 2D boolean array containing {@code true} at every location where a cell
   *         state matches one of the desired states.
   */
  private static <S extends CellState> boolean[][] cellsMatching(CellArray<S> cellArray, CellStateCondition<S> condition) {

    boolean[][] result = new boolean[cellArray.getWidth()][cellArray.getHeight()];
    Vec2i loc = new Vec2i();
    for (int i = 0; i < result.length; ++i) {
      loc.x = i;
      for (int j = 0; j < result[i].length; ++j) {
        loc.y = j;
        result[i][j] = condition.doesCellVerifyCondition(cellArray.getCellState(loc));
      }
    }

    return result;
  }

  /**
   * Returns one valid cell, or null if no such cell exist.
   *
   * @param cellArray The {@link CellArray} to use.
   * @param valid An array containing {@link true} at each location of a valid cell.
   * @return The cell coordinates of a valid cell, or {@code null} if no such cell is found.
   */
  private static <S extends CellState> Vec2i findValid(CellArray<S> cellArray, boolean[][] valid) {

    for (int i = 0; i < valid.length; ++i) {
      for (int j = 0; j < valid[i].length; ++j) {
        if (valid[i][j]) {
          return new Vec2i(i, j);
        }
      }
    }

    return null;
  }

  /**
   * Check if there exist at least one cell that is both valid/invalid and visited/non-visited.
   *
   * @param valid {@true} if you're interested in valid cells, {@false} for invalid cells.
   * @param visited {@true} if you're interested in visited cells, {@false} for non-visited cells.
   * @param validCells 2D array of valid cells.
   * @param visitedCells  2D array of visited cells.
   * @return The {@link List} of all cells that are both valid/invalid and visited/non-visited.
   */
  public static boolean anyValidVisited(
      boolean valid,
      boolean visited,
      boolean[][] validCells,
      boolean[][] visitedCells) {

    Vec2i loc = new Vec2i();
    for (int i = 0; i < validCells.length; ++i) {
      loc.x = i;
      for (int j = 0; j < validCells[i].length; ++j) {
        loc.y = j;
        if ((validCells[i][j] ^ !valid) && (visitedCells[i][j] ^ !visited)) {
          return true;
        }
      }
    }

    return false;
  }

  /**
   * Find all the cells that are both valid/invalid and visited/non-visited.
   *
   * @param message The {@link PuzzleMessage} into which to add cell locations.
   * @param valid {@true} if you're interested in valid cells, {@false} for invalid cells.
   * @param visited {@true} if you're interested in visited cells, {@false} for non-visited cells.
   * @param validCells 2D array of valid cells.
   * @param visitedCells 2D array of visited cells.
   */
  public static void findValidVisited(
      PuzzleMessage message,
      boolean valid,
      boolean visited,
      boolean[][] validCells,
      boolean[][] visitedCells) {

    Vec2i loc = new Vec2i();
    for (int i = 0; i < validCells.length; ++i) {
      loc.x = i;
      for (int j = 0; j < validCells[i].length; ++j) {
        loc.y = j;
        if ((validCells[i][j] ^ !valid) && (visitedCells[i][j] ^ !visited)) {
          message.addErrorLocation(loc);
        }
      }
    }
  }

}
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