Package com.puzzlebazar.shared.puzzle.heyawake.model

Source Code of com.puzzlebazar.shared.puzzle.heyawake.model.HeyawakePuzzle

/**
* Copyright 2010 Philippe Beaudoin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package com.puzzlebazar.shared.puzzle.heyawake.model;

import java.io.Serializable;
import java.util.ArrayList;
import java.util.Arrays;

import com.googlecode.objectify.annotation.Serialized;
import com.puzzlebazar.shared.InvalidObjectException;
import com.puzzlebazar.shared.ObjectAlreadyInitializedException;
import com.puzzlebazar.shared.puzzle.model.PuzzleImpl;
import com.puzzlebazar.shared.puzzle.squaregrid.model.CellArray;
import com.puzzlebazar.shared.util.Has2DSize;
import com.puzzlebazar.shared.util.KeyNotFoundException;
import com.puzzlebazar.shared.util.PuzzleMessage;
import com.puzzlebazar.shared.util.Recti;
import com.puzzlebazar.shared.util.Vec2i;

/**
* @author Philippe Beaudoin
*/
public class HeyawakePuzzle extends PuzzleImpl<HeyawakePuzzle, HeyawakePuzzleDetails>
implements Has2DSize, CellArray<HeyawakeCellState>, Serializable {

  private static final long serialVersionUID = -7747407683017419004L;

  private static final HeyawakeCellState defaultState = new HeyawakeCellState(HeyawakeCellState.UNKNOWN);

  @Serialized private ArrayList<HeyawakeRoom> rooms;

  @Serialized private HeyawakeCellState[][] stateArray;

  @Override
  public void attachToPuzzleDetails(HeyawakePuzzleDetails puzzleDetails)
      throws InvalidObjectException, ObjectAlreadyInitializedException  {
    super.attachToPuzzleDetails(puzzleDetails);

    if (getWidth() <= 0 || getHeight() <= 0) {
      throw new InvalidObjectException("HeyawakePuzzleDetails has an invalid width or height.");
    }

    if (rooms == null) {
      rooms = new ArrayList<HeyawakeRoom>();
    }
    if (stateArray == null) {
      stateArray = new HeyawakeCellState[getWidth()][getHeight()];
    } else if (stateArray.length != getWidth() ||
          stateArray[0].length != getWidth()) {
      throw new InvalidObjectException("Width or height of HeyawakePuzzle doesn't match that of HeyawakePuzzleDetails");
    }
  }

  @Override
  public int getHeight() {
    if (puzzleDetails == null) {
      return UNKNOWN_SIZE;
    }
    return puzzleDetails.getHeight();
  }

  @Override
  public int getWidth() {
    if (puzzleDetails == null) {
      return UNKNOWN_SIZE;
    }
    return puzzleDetails.getWidth();
  }

  @Override
  public void clearCellStates() {
    for (int i = 0; i < getWidth(); ++i) {
      for (int j = 0; j < getWidth(); ++j) {
        stateArray[i][j] = null;
      }
    }
  }

  @Override
  public HeyawakeCellState getCellState(Vec2i loc) {
    HeyawakeCellState result = stateArray[loc.x][loc.y];
    if (result == null) {
      return defaultState;
    }
    return result;
  }

  @Override
  public void setCellState(Vec2i loc, HeyawakeCellState state) {
    stateArray[loc.x][loc.y] = state;
  }

  /**
   * Ensures that no room overlap within the heyawake puzzle. This
   * does not verify that the current state is legal, for this
   * call {@link #checkSolved()}.
   *
   * @return {@code true} if the puzzle integrity is verified, that is, no room overlap. {@code false} otherwise.
   */
  public boolean checkIntegrity() {
    int roomsPerCell[][] = countRoomsPerCell();
    for (int x = 0; x < getWidth(); ++x) {
      for (int y = 0; y < getHeight(); ++y) {
        if (roomsPerCell[x][y] > 1) {
          return false;
        }
      }
    }
    return true;
  }

  /**
   * Ensures that this heyawake puzzle is legally solved.
   *
   * @return {@code null} if all the cells of the desired type form a
   * connected group, otherwise return a {@link java.util.List} of cell
   *         locations that form a disconnected group.
   */
  public PuzzleMessage checkSolved() {

    PuzzleMessage result = null;
    int roomsPerCell[][] = countRoomsPerCell();
    for (int x = 0; x < getWidth(); ++x) {
      for (int y = 0; y < getHeight(); ++y) {
        if (roomsPerCell[x][y] != 1) {
          if (result == null) {
            result = new PuzzleMessage(true, "Some cells are covered by more than one room.");
          }
          result.addErrorLocation(new Vec2i(x,y));
        }
      }
    }

    if (result != null) {
      return result;
    }

    return new PuzzleMessage(false);
  }

  /**
   * Ensures that the {@link HeyawakeRoom} can be added to the puzzle.
   * This is only possible if the room does not overlap any existing
   * room.
   *
   * @param room The {@link HeyawakeRoom} to add to the puzzle.
   * @return {@code true} if the room can be added, {@code false} otherwise.
   */
  public boolean canAddRoom(HeyawakeRoom room) {
    Recti rect = room.getRoomRect();
    for (HeyawakeRoom actualRoom : rooms) {
      if (actualRoom.getRoomRect().cellsOverlap(rect)) {
        return false;
      }
    }
    return true;
  }

  /**
   * Adds a new room to the heyawake puzzle.
   * This version does not ensure that the move is valid,
   * for validation call {@link #canAddRoom(HeyawakeRoom)}
   * prior to calling this.
   *
   * @param room Information on ths {@link HeyawakeRoom} to add.
   */
  public void addRoom(HeyawakeRoom room) {
    rooms.add(room);
  }

  /**
   * Deletes a room from the heyawake puzzle.
   *
   * @param cell00 The location of the top-left cell of the room to remove, a {@link Vec2i}.
   * @throws KeyNotFoundException Thrown if the location was not found and the room was not removed.
   */
  public void deleteRoom(Vec2i cell00) throws KeyNotFoundException {
    int indexToRemove = 0;
    for (HeyawakeRoom room : rooms) {
      if (room.getRoomRect().getCell00().equals(cell00)) {
        break;
      }
      indexToRemove++;
    }
    if (indexToRemove == rooms.size()) {
      throw new KeyNotFoundException("The room at postion " + cell00 + " was not found.");
    }
    rooms.remove(indexToRemove);
  }

  /**
   * Counts the number of rooms on each cell. The integrity of a puzzle is verified if this
   * count is 0 or 1 for every cell. The puzzle is complete if this count is 1 for every cell.
   *
   * @return An array of integer of size {@link #getWidth} times {@link #getHeight()} containing
   *         the number of rooms overlapping each cell.
   */
  private int[][] countRoomsPerCell() {
    int[][] result = new int[getWidth()][getHeight()];
    for (int x = 0; x < getWidth(); ++x) {
      Arrays.fill(result[x], 0);
    }
    for (HeyawakeRoom room : rooms) {
      Recti rect = room.getRoomRect();
      for (int x = rect.x; x < rect.x + rect.w; ++x) {
        for (int y = rect.y; y < rect.y + rect.h; ++y) {
          result[x][y]++;
        }
      }
    }
    return result;
  }

}
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