/**
* Copyright 2010 Philippe Beaudoin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.puzzlebazar.server.puzzle.handler;
import com.google.inject.Inject;
import com.gwtplatform.dispatch.server.actionhandler.ActionHandler;
import com.gwtplatform.dispatch.server.ExecutionContext;
import com.gwtplatform.dispatch.shared.ActionException;
import com.puzzlebazar.shared.action.GetPuzzleAction;
import com.puzzlebazar.shared.action.GetPuzzleResult;
import com.puzzlebazar.shared.puzzle.heyawake.model.HeyawakePuzzle;
/**
* @author Philippe Beaudoin
*/
public class GetPuzzleActionHandler implements ActionHandler<GetPuzzleAction, GetPuzzleResult> {
@Inject
public GetPuzzleActionHandler() {
}
@Override
public GetPuzzleResult execute(GetPuzzleAction action, ExecutionContext context)
throws ActionException {
// TODO there should be a separate CreatePuzzleAction
HeyawakePuzzle puzzle = null;
return new GetPuzzleResult(puzzle);
}
@Override
public Class<GetPuzzleAction> getActionType() {
return GetPuzzleAction.class;
}
@Override
public void undo(GetPuzzleAction action, GetPuzzleResult result,
ExecutionContext context) throws ActionException {
// Nothing to undo.
}
}