package com.sertaogames.terremoto;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.sertaogames.cactus2d.Cactus2DApplication;
import com.sertaogames.terremoto.component.DragAndDropComponent;
import com.sertaogames.terremoto.level.SplashLevel;
/**
* Responsible class for initial configure zoom and game load
* @author Jader
*
*/
public class TerremotoApplication {
public static String fontName = "cueva";
public static void main(String[] args) {
/**Resolution 1*/
int width = 450;
int height = 753;
/**Resolution 2*/
width = 360;
height = 615;
/**Camera zoom definition*/
Cactus2DApplication.cameraZoom = 600f/width;
/**Init game with splashs*/
Cactus2DApplication game = new Cactus2DApplication();
game.loadLevel(new SplashLevel());
/**Create window of the game*/
new LwjglApplication(game, "Terremoto", width, height, false);
}
}