package com.teamjmonkey.entity;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.teamjmonkey.animation.AnimComponent;
import com.teamjmonkey.animation.AnimType;
import com.teamjmonkey.controls.AggroControl;
import com.teamjmonkey.controls.MoveRandomControl;
import com.teamjmonkey.graphics.Graphics;
public class Enemy extends MovableEntity {
public Enemy(Graphics graphics) {
super(graphics);
spatial.setName("enemy");
animComponent = new AnimComponent(spatial);
}
@Override
public void addControl() {
}
@Override
public void addPhysicsControl() {
}
@Override
public void addMaterial() {
}
@Override
public CollisionShape getCollisionShape() {
return new SphereCollisionShape(getExtents().z);
}
@Override
public void cleanup() {
spatial.removeControl(MoveRandomControl.class);
spatial.getControl(AggroControl.class).cleanup();
spatial.removeControl(AggroControl.class);
}
@Override
public void finalise() {
addControl();
}
@Override
public void idleAnim() {
animComponent.setCurAnim(AnimType.IDLE);
}
@Override
public void moveAnim() {
animComponent.setCurAnim(AnimType.WALK);
}
@Override
public void jumpAnim() {
animComponent.setCurAnim(AnimType.JUMP);
}
@Override
public void attackAnim() {
animComponent.setCurAnim(AnimType.ATTACK);
}
}