/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package com.l2client.grassmodule;
import com.jme3.gde.core.assets.ProjectAssetManager;
import com.jme3.gde.core.properties.TexturePropertyEditor;
import javax.swing.event.ChangeListener;
import org.openide.WizardDescriptor;
import org.openide.util.HelpCtx;
public class AddGrassLayerWizardPanel1 implements WizardDescriptor.Panel<WizardDescriptor> {
/**
* The visual component that displays this panel. If you need to access the
* component from this class, just use getComponent().
*/
private AddGrassLayerVisualPanel1 component;
private final TexturePropertyEditor editor;
AddGrassLayerWizardPanel1(ProjectAssetManager pm) {
editor = new TexturePropertyEditor(pm);
}
// Get the visual component for the panel. In this template, the component
// is kept separate. This can be more efficient: if the wizard is created
// but never displayed, or not all panels are displayed, it is better to
// create only those which really need to be visible.
@Override
public AddGrassLayerVisualPanel1 getComponent() {
if (component == null) {
component = new AddGrassLayerVisualPanel1(editor);
}
return component;
}
@Override
public HelpCtx getHelp() {
// Show no Help button for this panel:
return HelpCtx.DEFAULT_HELP;
// If you have context help:
// return new HelpCtx("help.key.here");
}
@Override
public boolean isValid() {
// If it is always OK to press Next or Finish, then:
return true;
// If it depends on some condition (form filled out...) and
// this condition changes (last form field filled in...) then
// use ChangeSupport to implement add/removeChangeListener below.
// WizardDescriptor.ERROR/WARNING/INFORMATION_MESSAGE will also be useful.
}
@Override
public void addChangeListener(ChangeListener l) {
}
@Override
public void removeChangeListener(ChangeListener l) {
}
@Override
public void readSettings(WizardDescriptor wiz) {
// use wiz.getProperty to retrieve previous panel state
}
@Override
public void storeSettings(WizardDescriptor wiz) {
// use wiz.putProperty to remember current panel state
component.fillProperties(wiz);
}
}