package com.l2client.animsystem.example;
import com.l2client.animsystem.Action;
import com.l2client.animsystem.Animation;
import com.l2client.animsystem.InputProvider;
import com.l2client.animsystem.Mediator;
import com.l2client.animsystem.Channel.Channels;
public class DefaultAction extends Action {
public DefaultAction() {
}
@Override
protected Animation evaluate(Mediator med){
Animation ret = null;
InputProvider in = med.getInput();
if(Movement.None.equals(in.getInput(Movement.class))){
if(med.setLockCheck(Channels.AllChannels,1)){
ret = med.getAnimation();
if(rand.nextInt(9) > 5 ){
ret.setName("Idle1");
} else{
if(rand.nextInt(1) > 0){
ret.setName("Idle2");
}else{
ret.setName("Idle3");
}
}
ret.setBlendTime(0.5f);
}
} else {
if(med.setLockCheck(Channels.AllChannels,1)){
ret = med.getAnimation();
if(Acting.Hidden.equals(in.getInput(Acting.class))){
ret.setName("Stealth");
ret.setBlendTime(0.5f);
} else {
ret.setName("Walk");
ret.setBlendTime(0.5f);
}
}
}
if(ret != null){
ret.setChannel(med.getChannel(Channels.AllChannels));
ret.setLevel(1);
}
return ret;
}
}