package com.l2client.gui.actions;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.KeyTrigger;
import com.l2client.app.Singleton;
import com.l2client.component.TargetComponent;
import com.l2client.model.network.ClientFacade;
import com.l2client.network.game.ClientPackets.GameClientPacket;
import com.l2client.network.game.ClientPackets.RequestMagicSkillUse;
public class UseMagicSkillAction extends Action {
public UseMagicSkillAction(int id, String actionName) {
super(id, actionName);
}
@Override
public void addKeyMapping(InputManager man) {
man.addMapping(name, new KeyTrigger(KeyInput.KEY_M));
man.addListener(this, name);
}
@Override
public void removeKeyMapping(InputManager man) {
man.deleteMapping(name);
man.removeListener(this);
}
@Override
public void onAction(String name, boolean isPressed, float tpf) {
// only execute on button/key release
// if (!isPressed) {
ClientFacade f = Singleton.get().getClientFacade();
TargetComponent com = (TargetComponent) Singleton.get().getEntityManager().getComponent(f.getCharHandler().getSelectedObjectId(), TargetComponent.class);
if(com != null){
//TODO shift click and ctrl click recognition
GameClientPacket p = new RequestMagicSkillUse(id, false, false);
f.sendGamePacket(p);
}
// }
}
}