/*
Copyright (C) 2010 Aurelien Da Campo
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import javax.swing.UIManager;
import models.outils.GestionnaireSons;
import vues.Fenetre_ChoixLangue;
import vues.Fenetre_MenuPrincipal;
/**
* Classe principale du jeu Tower Defense.
*
* Cette classe contient la methode main du programme.
* Elle s'occupe de configurer le style de l'interface graphique
* et d'ouvrir le menu principal du programme.
*
* @author Aurelien Da Campo
* @version 1.0 | 27 novemenbre 2009
* @since jdk1.6.0_16
*/
public class Main
{
/**
* Programme principal.
*
* Configure le style de l'interface et ouvre le menu principal.
*
* @param args Les arguments fournis au programme principal.
*/
public static void main(String[] args)
{
// essaye de mettre le nouveau look and feel "Nimbus" fourni par Java
for (UIManager.LookAndFeelInfo laf : UIManager.getInstalledLookAndFeels())
if ("Nimbus".equals(laf.getName()))
try
{
UIManager.setLookAndFeel(laf.getClassName());
}
catch (Exception e)
{
/*
* On fait rien, c'est pas grave.
* C'est juste le look and feel qui n'est pas installe.
*/
}
//Langue.creerFichiersDeLangue();
GestionnaireSons.setVolumeSysteme(GestionnaireSons.VOLUME_PAR_DEFAUT);
new Fenetre_ChoixLangue();
// creation du menu principal
new Fenetre_MenuPrincipal();
}
}