Package org.jdesktop.swingx.painter

Source Code of org.jdesktop.swingx.painter.CheckerboardPainter

/*
* $Id: CheckerboardPainter.java 3471 2009-08-27 13:10:39Z kleopatra $
*
* Copyright 2004 Sun Microsystems, Inc., 4150 Network Circle,
* Santa Clara, California 95054, U.S.A. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

package org.jdesktop.swingx.painter;

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Paint;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;

import javax.swing.JComponent;

/**
* <p>A Painter implementation that paints a checkerboard pattern. The light
* and dark colors (Paint instances) are configurable, as are the size of the
* squares (squareSize).</p>
*
* <p>To configure a checkerboard pattern that used a gradient for the dark
* tiles and Color.WHITE for the light tiles, you could:
* <pre><code>
*  GradientPaint gp = new GradientPaint(
*      new Point2D.Double(0, 0),
*      Color.BLACK,
*      new Point2D.Double(0, 32),
*      Color.GRAY);
*  CheckerboardPainter p = new CheckerboardPainter();
*  p.setDarkPaint(gp);
*  p.setLightPaint(Color.WHITE);
*  p.setSquareSize(32);
*  panel.seBackgroundPainter(p);
* </code></pre></p>
*
* <p>Note that in this example, the "32" in the GradientPaint matches the "32"
* set for the squareSize. This is necessary because GradientPaints don't
* readjust themselves for the size of the square. They are fixed and immutable
* at the time of creation.</p>
*
* @author rbair
*/
public class CheckerboardPainter extends AbstractPainter<Object> {
    private transient Paint checkerPaint;
   
    private Paint darkPaint = new Color(204, 204, 204);
    private Paint lightPaint = Color.WHITE;
    private double squareSize = 8;
   
    /**
     * Create a new CheckerboardPainter. By default the light color is Color.WHITE,
     * the dark color is a light gray, and the square length is 8.
     */
    public CheckerboardPainter() {
    }
   
    /**
     * Create a new CheckerboardPainter with the specified light and dark paints.
     * By default the square length is 8.
     *
     * @param darkPaint the paint used to draw the dark squares
     * @param lightPaint the paint used to draw the light squares
     */
    public CheckerboardPainter(Paint darkPaint, Paint lightPaint) {
        this(darkPaint, lightPaint, 8);
    }
   
    /**
     * Create a new CheckerboardPainter with the specified light and dark paints
     * and the specified square size.
     *
     * @param darkPaint the paint used to draw the dark squares
     * @param lightPaint the paint used to draw the light squares
     * @param squareSize the squareSize of the checker board squares
     */
    public CheckerboardPainter(Paint darkPaint, Paint lightPaint, double squareSize) {
        this.darkPaint = darkPaint;
        this.lightPaint = lightPaint;
        this.squareSize = squareSize;
    }
   
   
    /**
     * Specifies the squareSize of the squares. By default, it is 8. A squareSize of <=
     * 0 will cause an IllegalArgumentException to be thrown.
     *
     * @param squareSize the squareSize of one side of a square tile. Must be > 0.
     */
    public void setSquareSize(double squareSize) {
        if (squareSize <= 0) {
            throw new IllegalArgumentException("Length must be > 0");
        }
       
        double old = getSquareSize();
        this.squareSize = squareSize;
        checkerPaint = null;
        setDirty(true);
        firePropertyChange("squareSize", old, getSquareSize());
    }
   
    /**
     * Gets the current square length.
     *
     * @return the squareSize. Will be > 0
     */
    public double getSquareSize() {
        return squareSize;
    }
   
    /**
     * Specifies the paint to use for dark tiles. This is a Paint and
     * may be anything, including a TexturePaint for painting images. If null,
     * the background color of the component is used.
     *
     * @param color the Paint to use for painting the "dark" tiles. May be null.
     */
    public void setDarkPaint(Paint color) {
        Paint old = getDarkPaint();
        this.darkPaint = color;
        checkerPaint = null;
        setDirty(true);
        firePropertyChange("darkPaint", old, getDarkPaint());
    }
   
    /**
     *
     * Gets the current dark paint.
     * @return the Paint used for painting the "dark" tiles. May be null
     */
    public Paint getDarkPaint() {
        return darkPaint;
    }
   
    /**
     * Specifies the paint to use for light tiles. This is a Paint and
     * may be anything, including a TexturePaint for painting images. If null,
     * the foreground color of the component is used.
     *
     * @param color the Paint to use for painting the "light" tiles. May be null.
     */
    public void setLightPaint(Paint color) {
        Paint old = getLightPaint();
        this.lightPaint = color;
        checkerPaint = null;
        setDirty(true);
        firePropertyChange("lightPaint", old, getLightPaint());
    }
   
    /**
     *
     * gets the current light paint
     * @return the Paint used for painting the "light" tiles. May be null
     */
    public Paint getLightPaint() {
        return lightPaint;
    }
   
    /**
     * Helper method that creates and returns the Paint that incorporates the
     * sizes and light and dark Paints in one TexturePaint. I may want to cache
     * this value in the future for performance reasons
     */
    private Paint getCheckerPaint(Object c) {
        if (checkerPaint == null) {
            double sqlength = getSquareSize();
            int length = (int)(sqlength * 2);
            BufferedImage image = new BufferedImage(length, length, BufferedImage.TYPE_INT_ARGB);
            Graphics2D gfx = image.createGraphics();
           
            try {
            Paint p = getLightPaint();
                if (p == null && c instanceof JComponent) {
                    p = ((JComponent)c).getForeground();
                }
            gfx.setPaint(p);
            gfx.fillRect(0, 0, length, length);
            p = getDarkPaint();
            if (p == null) {
                if(c instanceof JComponent) {
                    p = ((JComponent)c).getBackground();
                }
            }
            gfx.setPaint(p);
            gfx.fillRect(0, 0, (int)(sqlength - 1), (int)(sqlength - 1));
                gfx.fillRect((int) sqlength, (int) sqlength,
                        (int) sqlength - 1, (int) sqlength - 1);
            } finally {
            gfx.dispose();
            }
           
            checkerPaint = new TexturePaint(image, new Rectangle(0, 0, image.getWidth(), image.getHeight()));
        }
        return checkerPaint;
    }
   
    /**
     * {@inheritDoc}
     */
    @Override
    protected void doPaint(Graphics2D g, Object t, int width, int height) {
        g.setPaint(getCheckerPaint(t));
        g.fillRect(0, 0, width, height);
    }
}
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