package com.gardeneaters.game_v0.rules;
import com.gardeneaters.game_v0.autoplay.Autoplay;
import com.gardeneaters.game_v0.playingfield.Hexagon;
class Level {
Autoplay autoplay;
protected Level(Hexagon[][] hexagons){
int [] teams = {2,3};
autoplay = new Autoplay(hexagons, teams);
//activateHex(hexagons[10][10], 1);
// for(int i=10; i<16; i++)
// {
// for(int j=6; j<12; j++)
// {
// activateHex(hexagons[i][j], 2);
// }
// }
activateHex(hexagons[3][12], 2);
activateHex(hexagons[3][12], 2);
activateHex(hexagons[9][14], 3);
activateHex(hexagons[9][15], 3);
activateHex(hexagons[9][4], 1);
activateHex(hexagons[9][5], 1);
activateHex(hexagons[10][5], 1);
// activateHex(hexagons[12][15], 3);
}
protected void activateHex(Hexagon hex, int team){
hex.bringToLife(team);
//hex.setFinalPow(1);
//hex.setTeam(team,true);
}
public void play() {
// TODO Auto-generated method stub
autoplay.play();
}
}