Package org.cspoker.ai.bots.bot.gametree.action

Source Code of org.cspoker.ai.bots.bot.gametree.action.CheckAction

/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software
*  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package org.cspoker.ai.bots.bot.gametree.action;

import java.rmi.RemoteException;

import org.cspoker.client.common.gamestate.GameState;
import org.cspoker.client.common.gamestate.modifiers.CheckState;
import org.cspoker.client.common.gamestate.modifiers.NextPlayerState;
import org.cspoker.client.common.playerstate.PlayerState;
import org.cspoker.common.api.lobby.holdemtable.event.CheckEvent;
import org.cspoker.common.api.lobby.holdemtable.event.NextPlayerEvent;
import org.cspoker.common.api.lobby.holdemtable.holdemplayer.context.RemoteHoldemPlayerContext;
import org.cspoker.common.api.shared.exception.IllegalActionException;
import org.cspoker.common.elements.player.PlayerId;
import org.cspoker.common.elements.table.Round;

public class CheckAction extends SearchBotAction {

  public CheckAction(GameState gameState, PlayerId actor) {
    super(gameState, actor);
  }

  @Override
  public void perform(RemoteHoldemPlayerContext context)
      throws RemoteException, IllegalActionException {
    context.checkOrCall();
  }

  @Override
  public GameState getUnwrappedStateAfterAction() {
    return new CheckState(gameState, new CheckEvent(actor));
  }
 
  @Override
  public GameState getStateAfterAction() throws GameEndedException {
    PlayerState nextToAct = gameState.getNextActivePlayerAfter(actor);
    // if bigblind is all-in, he shouldn't check again, so we're safe
    boolean newRound = nextToAct.hasChecked()
        || gameState.getRound().equals(Round.PREFLOP)
        && actor.equals(gameState.getBigBlind())
        && gameState.getLargestBet() <= gameState
            .getTableConfiguration().getBigBlind();

    GameState checkState = getUnwrappedStateAfterAction();
    if (!newRound) {
      return new NextPlayerState(checkState, new NextPlayerEvent(
          nextToAct.getPlayerId()));
    }
    return getNewRoundState(checkState);
  }

  @Override
  public String toString() {
    return "Check";
  }
}
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