Package com.bitfire.postprocessing.filters

Source Code of com.bitfire.postprocessing.filters.CrtScreen

/*******************************************************************************
* Copyright 2012 bmanuel
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.bitfire.postprocessing.filters;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.bitfire.utils.ShaderLoader;

public final class CrtScreen extends Filter<CrtScreen> {
  private float elapsedSecs, offset, zoom;
  private float cdRedCyan, cdBlueYellow;
  private Vector2 chromaticDispersion;
  private final Vector3 vtint;
  private final Color tint;
  private float distortion;
  private boolean dodistortion;
  private RgbMode mode;

  public enum RgbMode {
    None(0), RgbShift(1), ChromaticAberrations(2);

    public int v;

    private RgbMode (int value) {
      this.v = value;
    }
  }

  public enum Effect {
    None(0), TweakContrast(1), Vignette(2), Tint(4), Scanlines(8), PhosphorVibrance(16), ScanDistortion(32);

    public int v;

    private Effect (int value) {
      this.v = value;
    }
  }

  public enum Param implements Parameter {
    // @off
    Texture0("u_texture0", 0),
    Time("time", 0),
    Tint("tint", 3),
    ColorOffset("offset", 0),
    ChromaticDispersion("chromaticDispersion", 2),
    Distortion("Distortion", 0),
    Zoom("zoom", 0)
    ;
    // @on

    private final String mnemonic;
    private int elementSize;

    private Param (String m, int elementSize) {
      this.mnemonic = m;
      this.elementSize = elementSize;
    }

    @Override
    public String mnemonic () {
      return this.mnemonic;
    }

    @Override
    public int arrayElementSize () {
      return this.elementSize;
    }
  }

  private static boolean isSet (int flag, int flags) {
    return (flags & flag) == flag;
  }

  public CrtScreen (boolean barrelDistortion, RgbMode mode, int effectsSupport) {
    // @off
    super( ShaderLoader.fromFile( "screenspace", "crt-screen", (barrelDistortion ? "#define ENABLE_BARREL_DISTORTION\n" : "")
        + (mode == RgbMode.RgbShift ? "#define ENABLE_RGB_SHIFT\n" : "")
        + (mode == RgbMode.ChromaticAberrations ? "#define ENABLE_CHROMATIC_ABERRATIONS\n" : "")
        + (isSet(Effect.TweakContrast.v, effectsSupport) ? "#define ENABLE_TWEAK_CONTRAST\n" : "")
        + (isSet(Effect.Vignette.v, effectsSupport) ? "#define ENABLE_VIGNETTE\n" : "")
        + (isSet(Effect.Tint.v, effectsSupport) ? "#define ENABLE_TINT\n" : "")
        + (isSet(Effect.Scanlines.v, effectsSupport) ? "#define ENABLE_SCANLINES\n" : "")
        + (isSet(Effect.PhosphorVibrance.v, effectsSupport) ? "#define ENABLE_PHOSPHOR_VIBRANCE\n" : "")
        + (isSet(Effect.ScanDistortion.v, effectsSupport) ? "#define ENABLE_SCAN_DISTORTION\n" : "")
    ));
    // @on

    dodistortion = barrelDistortion;

    vtint = new Vector3();
    tint = new Color();
    chromaticDispersion = new Vector2();

    setTime(0f);
    setTint(1.0f, 1.0f, 0.85f);
    setDistortion(0.3f);
    setZoom(1f);
    setRgbMode(mode);

    // default values
    switch (mode) {
    case ChromaticAberrations:
      setChromaticDispersion(-0.1f, -0.1f);
      break;
    case RgbShift:
      setColorOffset(0.003f);
      break;
    case None:
      break;
    default:
      throw new GdxRuntimeException("Unsupported RGB mode");
    }
  }

  public void setTime (float elapsedSecs) {
    this.elapsedSecs = elapsedSecs;
    setParam(Param.Time, (elapsedSecs % MathUtils.PI));
  }

  public void setRgbMode (RgbMode mode) {
    this.mode = mode;
  }

  public void setColorOffset (float offset) {
    this.offset = offset;
    if (mode == RgbMode.RgbShift) {
      setParam(Param.ColorOffset, this.offset);
    }
  }

  public void setChromaticDispersion (Vector2 dispersion) {
    setChromaticDispersion(dispersion.x, dispersion.y);
  }

  public void setChromaticDispersion (float redCyan, float blueYellow) {
    this.cdRedCyan = redCyan;
    this.cdBlueYellow = blueYellow;
    chromaticDispersion.x = cdRedCyan;
    chromaticDispersion.y = cdBlueYellow;
    if (mode == RgbMode.ChromaticAberrations) {
      setParam(Param.ChromaticDispersion, chromaticDispersion);
    }
  }

  public void setChromaticDispersionRC (float redCyan) {
    this.cdRedCyan = redCyan;
    chromaticDispersion.x = cdRedCyan;
    if (mode == RgbMode.ChromaticAberrations) {
      setParam(Param.ChromaticDispersion, chromaticDispersion);
    }
  }

  public void setChromaticDispersionBY (float blueYellow) {
    this.cdBlueYellow = blueYellow;
    chromaticDispersion.y = cdBlueYellow;
    if (mode == RgbMode.ChromaticAberrations) {
      setParam(Param.ChromaticDispersion, chromaticDispersion);
    }
  }

  public void setTint (Color color) {
    tint.set(color);
    vtint.set(tint.r, tint.g, tint.b);
    setParam(Param.Tint, vtint);
  }

  public void setTint (float r, float g, float b) {
    tint.set(r, g, b, 1f);
    vtint.set(tint.r, tint.g, tint.b);
    setParam(Param.Tint, vtint);
  }

  public void setDistortion (float distortion) {
    this.distortion = distortion;
    if (dodistortion) {
      setParam(Param.Distortion, this.distortion);
    }
  }

  public void setZoom (float zoom) {
    this.zoom = zoom;
    if (dodistortion) {
      setParam(Param.Zoom, this.zoom);
    }
  }

  public RgbMode getRgbMode () {
    return mode;
  }

  public float getOffset () {
    return offset;
  }

  public Vector2 getChromaticDispersion () {
    return chromaticDispersion;
  }

  public float getZoom () {
    return zoom;
  }

  public Color getTint () {
    return tint;
  }

  @Override
  protected void onBeforeRender () {
    inputTexture.bind(u_texture0);
  }

  @Override
  public void rebind () {
    setParams(Param.Texture0, u_texture0);
    setParams(Param.Time, elapsedSecs);

    if (mode == RgbMode.RgbShift) {
      setParams(Param.ColorOffset, offset);
    }

    if (mode == RgbMode.ChromaticAberrations) {
      setParams(Param.ChromaticDispersion, chromaticDispersion);
    }

    setParams(Param.Tint, vtint);

    if (dodistortion) {
      setParams(Param.Distortion, distortion);
      setParams(Param.Zoom, zoom);
    }

    endParams();
  }
}
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