Package forestry.farming.logic

Source Code of forestry.farming.logic.FarmableGE

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.farming.logic;

import forestry.api.arboriculture.IAlleleTreeSpecies;
import forestry.api.farming.ICrop;
import forestry.api.farming.IFarmable;
import forestry.arboriculture.genetics.TreeGenome;
import forestry.core.config.ForestryBlock;
import forestry.core.utils.Vect;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class FarmableGE implements IFarmable {

  @Override
  public boolean isSaplingAt(World world, int x, int y, int z) {

    if (world.isAirBlock(x, y, z))
      return false;

    return ForestryBlock.saplingGE.isBlockEqual(world, x, y, z);
  }

  @Override
  public ICrop getCropAt(World world, int x, int y, int z) {
    Block block = world.getBlock(x, y, z);

    if (block.isAir(world, x, y, z) || !block.isWood(world, x, y, z))
      return null;

    return new CropBlock(world, block, world.getBlockMetadata(x, y, z), new Vect(x, y, z));
  }

  @Override
  public boolean plantSaplingAt(EntityPlayer player, ItemStack germling, World world, int x, int y, int z) {
    return germling.copy().tryPlaceItemIntoWorld(player, world, x, y - 1, z, 1, 0, 0, 0);
  }

  @Override
  public boolean isGermling(ItemStack itemstack) {
    IAlleleTreeSpecies tree = TreeGenome.getSpecies(itemstack);
    return tree != null;
  }

  @Override
  public boolean isWindfall(ItemStack itemstack) {
    return false;
  }

}
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