Package forestry.factory.gui

Source Code of forestry.factory.gui.ContainerMoistener

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.factory.gui;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;

import forestry.core.gui.ContainerLiquidTanks;
import forestry.core.gui.slots.SlotCraftAuto;
import forestry.core.gui.slots.SlotWorking;
import forestry.core.interfaces.IContainerCrafting;
import forestry.factory.gadgets.MachineMoistener;

public class ContainerMoistener extends ContainerLiquidTanks implements IContainerCrafting {

  protected MachineMoistener tile;

  public ContainerMoistener(InventoryPlayer player, MachineMoistener tile) {
    super(tile, tile);

    this.tile = tile;
    // Stash
    for (int l = 0; l < 2; l++)
      for (int k1 = 0; k1 < 3; k1++)
        addSlot(new Slot(tile, k1 + l * 3, 39 + k1 * 18, 16 + l * 18));
    // Reservoir
    for (int k1 = 0; k1 < 3; k1++)
      addSlot(new Slot(tile, k1 + 6, 39 + k1 * 18, 22 + 36));

    // Working slot
    this.addSlot(new SlotWorking(tile, 9, 105, 37));

    // Product slot
    this.addSlot(new Slot(tile, 10, 143, 55));
    // Boxes
    this.addSlot(new SlotCraftAuto(this, tile, 11, 143, 19));

    // Player inventory
    int var3;
    for (var3 = 0; var3 < 3; ++var3)
      for (int var4 = 0; var4 < 9; ++var4)
        this.addSlot(new Slot(player, var4 + var3 * 9 + 9, 8 + var4 * 18, 84 + var3 * 18));

    for (var3 = 0; var3 < 9; ++var3)
      this.addSlot(new Slot(player, var3, 8 + var3 * 18, 142));

  }

  @Override
  public void onCraftMatrixChanged(IInventory iinventory, int slot) {
    inventory.setInventorySlotContents(slot, iinventory.getStackInSlot(slot));
    tile.checkRecipe();
  }

  @Override
  public boolean canInteractWith(EntityPlayer player) {
    return this.tile.isUseableByPlayer(player);
  }

}
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