Package forestry.energy

Source Code of forestry.energy.GuiHandlerEnergy

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.energy;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;

import forestry.core.GuiHandlerBase;
import forestry.core.network.GuiId;
import forestry.core.network.PacketIds;
import forestry.core.network.PacketSocketUpdate;
import forestry.core.proxy.Proxies;
import forestry.energy.gadgets.EngineBronze;
import forestry.energy.gadgets.EngineCopper;
import forestry.energy.gadgets.EngineTin;
import forestry.energy.gadgets.MachineGenerator;
import forestry.energy.gui.ContainerEngineBronze;
import forestry.energy.gui.ContainerEngineCopper;
import forestry.energy.gui.ContainerEngineTin;
import forestry.energy.gui.ContainerGenerator;
import forestry.energy.gui.GuiEngineBronze;
import forestry.energy.gui.GuiEngineCopper;
import forestry.energy.gui.GuiEngineTin;
import forestry.energy.gui.GuiGenerator;

public class GuiHandlerEnergy extends GuiHandlerBase {

  @Override
  public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {

    if (id >= GuiId.values().length)
      return null;

    switch (GuiId.values()[id]) {

    case EngineBronzeGUI:
      return new GuiEngineBronze(player.inventory, (EngineBronze) getTileForestry(world, x, y, z));

    case EngineCopperGUI:
      return new GuiEngineCopper(player.inventory, (EngineCopper) getTileForestry(world, x, y, z));

    case EngineTinGUI:
      return new GuiEngineTin(player.inventory, (EngineTin) getTileForestry(world, x, y, z));

    case GeneratorGUI:
      return new GuiGenerator(player.inventory, (MachineGenerator) getTileForestry(world, x, y, z));

    default:
      return null;
    }
  }

  @Override
  public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {

    if (id >= GuiId.values().length)
      return null;

    switch (GuiId.values()[id]) {

    case EngineBronzeGUI:
      return new ContainerEngineBronze(player.inventory, (EngineBronze) getTileForestry(world, x, y, z));

    case EngineCopperGUI:
      return new ContainerEngineCopper(player.inventory, (EngineCopper) getTileForestry(world, x, y, z));

    case EngineTinGUI:
      EngineTin tile = (EngineTin) getTileForestry(world, x, y, z);
      Proxies.net.sendToPlayer(new PacketSocketUpdate(PacketIds.SOCKET_UPDATE, x, y, z, tile), player);
      return new ContainerEngineTin(player.inventory, tile);

    case GeneratorGUI:
      return new ContainerGenerator(player.inventory, (MachineGenerator) getTileForestry(world, x, y, z));

    default:
      return null;

    }
  }

}
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