/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.arboriculture;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import forestry.arboriculture.genetics.TreeHelper;
import forestry.arboriculture.gui.ContainerTreealyzer;
import forestry.arboriculture.gui.GuiTreealyzer;
import forestry.arboriculture.items.ItemTreealyzer.TreealyzerInventory;
import forestry.core.GuiHandlerBase;
import forestry.core.network.GuiId;
public class GuiHandlerArboriculture extends GuiHandlerBase {
@Override
public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
int cleanId = decodeGuiID(id);
if (cleanId >= GuiId.values().length)
return null;
switch (GuiId.values()[cleanId]) {
case ArboristChestGUI:
return this.getNaturalistChestContainer(TreeHelper.UID, player, world, x, y, z, decodeGuiData(id));
case TreealyzerGUI:
ItemStack equipped = getEquippedItem(player);
if (equipped == null)
return null;
return new ContainerTreealyzer(player.inventory, new TreealyzerInventory(player, equipped));
default:
return null;
}
}
@Override
public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
int cleanId = decodeGuiID(id);
if (cleanId >= GuiId.values().length)
return null;
switch (GuiId.values()[cleanId]) {
case ArboristChestGUI:
return this.getNaturalistChestGui(TreeHelper.UID, player, world, x, y, z, decodeGuiData(id));
case TreealyzerGUI:
ItemStack equipped = getEquippedItem(player);
if (equipped == null)
return null;
return new GuiTreealyzer(player, new TreealyzerInventory(player, equipped));
default:
return null;
}
}
}