/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.apiculture.render;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import forestry.api.apiculture.IBee;
import forestry.apiculture.entities.EntityBee;
import forestry.core.proxy.Proxies;
import forestry.plugins.PluginApiculture;
public class BeeItemRenderer implements IItemRenderer {
ModelBee model;
EntityBee entity;
private static float getWingYaw(IBee bee) {
float wingYaw = 1f;
if(bee.isAlive()) {
long systemTime = System.currentTimeMillis();
long flapping = systemTime + bee.getIdent().hashCode();
float flap = (float) (flapping % 1000) / 1000; // 0 to 1
wingYaw = getIrregularWingYaw(flapping, flap);
}
return wingYaw;
}
public static float getIrregularWingYaw(long flapping, float flap) {
long irregular = flapping / 1000;
float wingYaw = 1f;
if(irregular % 11 == 0) {
wingYaw = 0.75f;
} else {
if(irregular % 7 == 0 || irregular % 19 == 0) {
flap *= 8;
flap = flap % 1;
}
wingYaw = getRegularWingYaw(flap);
}
return wingYaw;
}
public static float getRegularWingYaw(float flap) {
return flap < 0.5 ? 0.75f + flap : 1.75f - flap;
}
private IBee initBee(ItemStack item, boolean scaled) {
IBee bee = PluginApiculture.beeInterface.getMember(item);
if(bee == null)
bee = PluginApiculture.beeInterface.templateAsIndividual(PluginApiculture.beeInterface.getDefaultTemplate());
if(entity == null) {
entity = new EntityBee(Proxies.common.getClientInstance().theWorld);
}
entity.setSpecies(bee.getGenome().getPrimary());
entity.setType(PluginApiculture.beeInterface.getType(item));
/*
if(scaled)
entity.setScale(butterfly.getSize());
else
entity.setScale(EntityButterfly.DEFAULT_BUTTERFLY_SCALE);
*/
return bee;
}
/*private void renderBeeHalo() {
IIcon background = TextureManager.getInstance().getDefault("habitats/desert");
float xPos = 1.0f; float yPos = 1.0f;
float width = 1f; float height = 1f;
Proxies.common.bindTexture(SpriteSheet.ITEMS);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV((double)(xPos + 0), (double)(yPos + height), 0f, (double)background.getMinU(), (double)background.getMaxV());
tessellator.addVertexWithUV((double)(xPos + width), (double)(yPos + height), 0f, (double)background.getMaxU(), (double)background.getMaxV());
tessellator.addVertexWithUV((double)(xPos + width), (double)(yPos + 0), 0f, (double)background.getMaxU(), (double)background.getMinV());
tessellator.addVertexWithUV((double)(xPos + 0), (double)(yPos + 0), 0f, (double)background.getMinU(), (double)background.getMinV());
tessellator.draw();
}*/
private void renderBeeItem(IBee bee, float translateX, float translateY, float translateZ) {
float yaw = 1;
float pitch = 1;
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glPushMatrix();
GL11.glScalef(2.0f, 2.0f, 2.0f);
GL11.glTranslatef(translateX, translateY, translateZ);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-((float) Math.atan(pitch / 40.0F)) * 20.0F, 1.0F, 0.0F, 0.0F);
entity.renderYawOffset = (float) Math.atan(yaw / 40.0F) * 20.0F;
entity.rotationYaw = (float) Math.atan(yaw / 40.0F) * 40.0F;
entity.rotationPitch = -((float) Math.atan(pitch / 40.0F)) * 20.0F;
entity.rotationYawHead = entity.rotationYaw;
RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, getWingYaw(bee));
GL11.glPopMatrix();
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
GL11.glPopAttrib();
}
private void renderBeeInInventory(IBee bee) {
/*
GL11.glPushMatrix();
//GL11.glTranslatef(-0.3f, -2.5f, 0f);
GL11.glScalef(-1.0f, 1.0f, 1.0f);
//GL11.glScalef((float)Math.PI / 2, 1.0f, 1.0f);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
//GL11.glRotatef(-((float) Math.atan((double) (1 / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
renderBeeHalo();
GL11.glPopMatrix();
*/
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
RenderHelper.enableStandardItemLighting();
GL11.glPushMatrix();
GL11.glTranslatef(-0.3f, -2.5f, 0f);
GL11.glScalef(-3.0f, 3.0f, 3.0f);
GL11.glRotatef(32.0F, 0.0F, 1.0F, 0.0F);
GL11.glScalef(1.6f, 1f, 1f);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
entity.renderYawOffset = 0;
entity.rotationYaw = 0;
entity.rotationPitch = 0;
entity.rotationYawHead = entity.rotationYaw;
RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, getWingYaw(bee));
GL11.glPopMatrix();
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
GL11.glPopAttrib();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch (type) {
case ENTITY:
return true;
case EQUIPPED:
return true;
case INVENTORY:
return true;
default:
return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
switch(helper) {
case ENTITY_BOBBING:
case ENTITY_ROTATION:
return false;
default:
return true;
}
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY:
renderBeeItem(initBee(item, true), 0f, 0f, 0f);
break;
case EQUIPPED:
renderBeeItem(initBee(item, true), 1.0f, 0f, 0.5f);
break;
case INVENTORY:
renderBeeInInventory(initBee(item, false));
break;
default:
}
}
}