Package forestry.apiculture.gui

Source Code of forestry.apiculture.gui.ContainerAlvearySieve

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.apiculture.gui;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;

import forestry.apiculture.gadgets.TileAlvearySieve;
import forestry.core.config.ForestryItem;
import forestry.core.gui.ContainerForestry;
import forestry.core.gui.slots.SlotCustom;

public class ContainerAlvearySieve extends ContainerForestry {

  TileAlvearySieve tile;

  public ContainerAlvearySieve(InventoryPlayer player, TileAlvearySieve tile) {
    super(tile.getInternalInventory());

    this.tile = tile;
    IInventory inventory = tile.getInternalInventory();

    addSlot(new SlotCustom(inventory, 0, 94, 52, new Object[0]).setCrafter(tile));
    addSlot(new SlotCustom(inventory, 1, 115, 39, new Object[0]).setCrafter(tile));
    addSlot(new SlotCustom(inventory, 2, 73, 39, new Object[0]).setCrafter(tile));
    addSlot(new SlotCustom(inventory, 3, 94, 26, new Object[0]).setCrafter(tile));

    addSlot(new SlotCustom(inventory, TileAlvearySieve.SLOT_SIEVE, 43, 39, ForestryItem.craftingMaterial.getItemStack(1, 3)).setCrafter(tile));

    // Player inventory
    for (int i = 0; i < 3; i++) {
      for (int j = 0; j < 9; j++) {
        addSlot(new Slot(player, j + i * 9 + 9, 8 + j * 18, 87 + i * 18));
      }
    }
    // Player hotbar
    for (int i = 0; i < 9; i++) {
      addSlot(new Slot(player, i, 8 + i * 18, 145));
    }

  }

  @Override
  public boolean canInteractWith(EntityPlayer entityplayer) {
    return tile.isUseableByPlayer(entityplayer);
  }
}
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