Package forestry.apiculture.genetics

Source Code of forestry.apiculture.genetics.AlleleEffectRadioactive

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.apiculture.genetics;

import java.util.List;
import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;

import forestry.api.apiculture.IBeeGenome;
import forestry.api.apiculture.IBeeHousing;
import forestry.api.genetics.IEffectData;
import forestry.apiculture.gadgets.BlockAlveary;
import forestry.apiculture.gadgets.TileAlveary;
import forestry.apiculture.items.ItemArmorApiarist;
import forestry.core.utils.DamageSourceForestry;
import forestry.core.utils.Vect;

public class AlleleEffectRadioactive extends AlleleEffectThrottled {

  public static DamageSource damageSourceBeeRadioactive = new DamageSourceForestry("bee.radioactive");

  public AlleleEffectRadioactive(String uid) {
    super(uid, "radioactive", true, 40, false, true);
  }

  @Override
  public IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing) {

    World world = housing.getWorld();

    if (isHalted(storedData, housing))
      return storedData;

    int[] areaAr = genome.getTerritory();
    Vect area = new Vect(areaAr[0] * 2, areaAr[1] * 2, areaAr[2] * 2);
    Vect offset = new Vect(-Math.round(area.x / 2), -Math.round(area.y / 2), -Math.round(area.z / 2));

    // Radioactivity hurts players and mobs
    Vect min = new Vect(housing.getXCoord() + offset.x, housing.getYCoord() + offset.y, housing.getZCoord() + offset.z);
    Vect max = new Vect(housing.getXCoord() + offset.x + area.x, housing.getYCoord() + offset.y + area.y, housing.getZCoord() + offset.z + area.z);

    AxisAlignedBB hurtBox = AxisAlignedBB.getBoundingBox(min.x, min.y, min.z, max.x, max.y, max.z);

    @SuppressWarnings("rawtypes")
    List list = housing.getWorld().getEntitiesWithinAABB(EntityLivingBase.class, hurtBox);

    for (Object obj : list) {
      EntityLivingBase entity = (EntityLivingBase) obj;

      int damage = 8;

      // Players are not attacked if they wear a full set of apiarist's
      // armor.
      if (entity instanceof EntityPlayer) {
        int count = ItemArmorApiarist.wearsItems((EntityPlayer) entity, getUID(), true);
        // Full set, no damage/effect
        if (count > 3)
          continue;
        else if (count > 2)
          damage = 1;
        else if (count > 1)
          damage = 2;
        else if (count > 0)
          damage = 3;
      }

      entity.attackEntityFrom(damageSourceBeeRadioactive, damage);

    }

    Random rand = housing.getWorld().rand;
    // Radioactivity destroys environment
    for (int i = 0; i < 20; i++) {

      Vect randomPos = new Vect(rand.nextInt(area.x), rand.nextInt(area.y), rand.nextInt(area.z));

      Vect posBlock = randomPos.add(new Vect(housing.getXCoord(), housing.getYCoord(), housing.getZCoord()));
      posBlock = posBlock.add(offset);

      if(posBlock.y <= 1 || posBlock.y >= housing.getWorld().getActualHeight())
        continue;

      // Don't destroy ourself and blocks below us.
      if (posBlock.x == housing.getXCoord() && posBlock.z == housing.getZCoord() && posBlock.y <= housing.getYCoord())
        continue;

      if (world.isAirBlock(posBlock.x, posBlock.y, posBlock.z))
        continue;

      Block block = world.getBlock(posBlock.x, posBlock.y, posBlock.z);

      if (block instanceof BlockAlveary)
        continue;

      TileEntity tile = world.getTileEntity(posBlock.x, posBlock.y, posBlock.z);
      if (tile instanceof IBeeHousing)
        continue;
      if (tile instanceof TileAlveary)
        continue;

      if (block.getBlockHardness(world, posBlock.x, posBlock.y, posBlock.z) < 0)
        continue;

      world.setBlockToAir(posBlock.x, posBlock.y, posBlock.z);
      break;
    }

    return storedData;
  }
}
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