Package forestry.apiculture.genetics

Source Code of forestry.apiculture.genetics.AlleleEffectMisanthrope

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.apiculture.genetics;

import java.util.List;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;

import forestry.api.apiculture.IBeeGenome;
import forestry.api.apiculture.IBeeHousing;
import forestry.api.genetics.IEffectData;
import forestry.apiculture.items.ItemArmorApiarist;
import forestry.core.utils.DamageSourceForestry;

public class AlleleEffectMisanthrope extends AlleleEffectThrottled {

  public static DamageSource damageSourceBeeEnd = new DamageSourceForestry("bee.end");

  public AlleleEffectMisanthrope(String uid) {
    super(uid, "misanthrope", true, 20, false, false);
  }

  @Override
  public IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing) {

    if (isHalted(storedData, housing))
      return storedData;

    AxisAlignedBB beatifyBox = getBounding(genome, housing, 1.0f);
    @SuppressWarnings("rawtypes")
    List list = housing.getWorld().getEntitiesWithinAABB(EntityPlayer.class, beatifyBox);

    for (Object obj : list) {
      EntityPlayer player = (EntityPlayer) obj;

      int damage = 4;

      // Players are not attacked if they wear a full set of apiarist's
      // armor.
      int count = ItemArmorApiarist.wearsItems(player, getUID(), true);
      // Full set, no damage/effect
      if (count > 3)
        continue;
      else if (count > 2)
        damage = 1;
      else if (count > 1)
        damage = 2;
      else if (count > 0)
        damage = 3;

      player.attackEntityFrom(damageSourceBeeEnd, damage);
    }

    return storedData;
  }

}
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