/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.apiculture.genetics;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import forestry.api.apiculture.IBeeGenome;
import forestry.api.apiculture.IBeeHousing;
import forestry.api.genetics.IEffectData;
import forestry.apiculture.items.ItemArmorApiarist;
import forestry.core.utils.DamageSourceForestry;
public class AlleleEffectMisanthrope extends AlleleEffectThrottled {
public static DamageSource damageSourceBeeEnd = new DamageSourceForestry("bee.end");
public AlleleEffectMisanthrope(String uid) {
super(uid, "misanthrope", true, 20, false, false);
}
@Override
public IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing) {
if (isHalted(storedData, housing))
return storedData;
AxisAlignedBB beatifyBox = getBounding(genome, housing, 1.0f);
@SuppressWarnings("rawtypes")
List list = housing.getWorld().getEntitiesWithinAABB(EntityPlayer.class, beatifyBox);
for (Object obj : list) {
EntityPlayer player = (EntityPlayer) obj;
int damage = 4;
// Players are not attacked if they wear a full set of apiarist's
// armor.
int count = ItemArmorApiarist.wearsItems(player, getUID(), true);
// Full set, no damage/effect
if (count > 3)
continue;
else if (count > 2)
damage = 1;
else if (count > 1)
damage = 2;
else if (count > 0)
damage = 3;
player.attackEntityFrom(damageSourceBeeEnd, damage);
}
return storedData;
}
}