/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Jul 23, 2014, 1:06:51 AM (GMT)]
*/
package vazkii.botania.common.item;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import vazkii.botania.api.mana.ManaItemHandler;
import vazkii.botania.common.Botania;
import vazkii.botania.common.core.helper.Vector3;
import vazkii.botania.common.lib.LibItemNames;
public class ItemSkyDirtRod extends ItemDirtRod {
public ItemSkyDirtRod() {
super(LibItemNames.SKY_DIRT_ROD);
}
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
if(!world.isRemote && ManaItemHandler.requestManaExact(stack, player, COST * 2, false)) {
Vector3 playerVec = Vector3.fromEntityCenter(player);
Vector3 lookVec = new Vector3(player.getLookVec()).multiply(3);
Vector3 placeVec = playerVec.copy().add(lookVec);
int x = MathHelper.floor_double(placeVec.x);
int y = MathHelper.floor_double(placeVec.y) + 1;
int z = MathHelper.floor_double(placeVec.z);
int entities = world.getEntitiesWithinAABB(EntityLivingBase.class, AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y + 1, z + 1)).size();
if(entities == 0) {
ItemStack stackToPlace = new ItemStack(Blocks.dirt);
stackToPlace.tryPlaceItemIntoWorld(player, world, x, y, z, 0, 0F, 0F, 0F);
if(stackToPlace.stackSize == 0) {
ManaItemHandler.requestManaExact(stack, player, COST * 2, true);
for(int i = 0; i < 6; i++)
Botania.proxy.sparkleFX(world, x + Math.random(), y + Math.random(), z + Math.random(), 0.35F, 0.2F, 0.05F, 1F, 5);
}
}
}
if(world.isRemote)
player.swingItem();
return stack;
}
}