Package vazkii.botania.common.block

Source Code of vazkii.botania.common.block.BlockManaVoid

/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Mar 5, 2014, 12:55:47 AM (GMT)]
*/
package vazkii.botania.common.block;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import vazkii.botania.api.lexicon.ILexiconable;
import vazkii.botania.api.lexicon.LexiconEntry;
import vazkii.botania.api.mana.IPoolOverlayProvider;
import vazkii.botania.client.core.helper.IconHelper;
import vazkii.botania.common.block.tile.mana.TileManaVoid;
import vazkii.botania.common.lexicon.LexiconData;
import vazkii.botania.common.lib.LibBlockNames;

public class BlockManaVoid extends BlockModContainer implements ILexiconable, IPoolOverlayProvider {

  IIcon overlay;

  protected BlockManaVoid() {
    super(Material.rock);
    setHardness(2.0F);
    setResistance(2000F);
    setStepSound(Block.soundTypeStone);
    setBlockName(LibBlockNames.MANA_VOID);
  }

  @Override
  public void registerBlockIcons(IIconRegister par1IconRegister) {
    blockIcon = IconHelper.forBlock(par1IconRegister, this, 0);
    overlay = IconHelper.forBlock(par1IconRegister, this, 1);
  }

  @Override
  public TileEntity createNewTileEntity(World world, int id) {
    return new TileManaVoid();
  }

  @Override
  public LexiconEntry getEntry(World world, int x, int y, int z, EntityPlayer player, ItemStack lexicon) {
    return LexiconData.manaVoid;
  }

  @Override
  public IIcon getIcon(World world, int x, int y, int z) {
    return overlay;
  }

}
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