/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Nov 8, 2014, 7:20:26 PM (GMT)]
*/
package vazkii.botania.client.render.tile;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import org.lwjgl.opengl.GL11;
import vazkii.botania.client.core.handler.ClientTickHandler;
import vazkii.botania.client.core.helper.ShaderHelper;
import vazkii.botania.common.block.BlockEnchanter;
import vazkii.botania.common.block.BlockTerraPlate;
import vazkii.botania.common.block.tile.TileTerraPlate;
public class RenderTileTerraPlate extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float f) {
TileTerraPlate plate = (TileTerraPlate) tileentity;
float max = (float) TileTerraPlate.MAX_MANA / 10F;
float alphaMod = (float) Math.min(max, plate.getCurrentMana()) / max;
GL11.glPushMatrix();
GL11.glTranslated(d0, d1, d2);
GL11.glRotated(90F, 1F, 0F, 0F);
GL11.glTranslatef(0F, 0F, -3F / 16F - 0.001F);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glDisable(GL11.GL_ALPHA_TEST);
float alpha = (float) ((Math.sin((ClientTickHandler.ticksInGame + f) / 8D) + 1D) / 5D + 0.6D) * alphaMod;
if(ShaderHelper.useShaders())
GL11.glColor4f(1F, 1F, 1F, alpha);
else {
int light = 15728880;
int lightmapX = light % 65536;
int lightmapY = light / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightmapX, lightmapY);
GL11.glColor4f(0.6F + (float) ((Math.cos((ClientTickHandler.ticksInGame + f) / 6D) + 1D) / 5D), 0.1F, 0.9F, alpha);
}
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
ShaderHelper.useShader(ShaderHelper.terraPlateRune);
renderIcon(0, 0, BlockTerraPlate.overlay, 1, 1, 240);
ShaderHelper.releaseShader();
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glPopMatrix();
}
public void renderIcon(int par1, int par2, IIcon par3Icon, int par4, int par5, int brightness) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setBrightness(brightness);
tessellator.addVertexWithUV(par1 + 0, par2 + par5, 0, par3Icon.getMinU(), par3Icon.getMaxV());
tessellator.addVertexWithUV(par1 + par4, par2 + par5, 0, par3Icon.getMaxU(), par3Icon.getMaxV());
tessellator.addVertexWithUV(par1 + par4, par2 + 0, 0, par3Icon.getMaxU(), par3Icon.getMinV());
tessellator.addVertexWithUV(par1 + 0, par2 + 0, 0, par3Icon.getMinU(), par3Icon.getMinV());
tessellator.draw();
}
}