/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Jan 26, 2014, 12:25:11 AM (GMT)]
*/
package vazkii.botania.client.render.tile;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import vazkii.botania.api.mana.IPoolOverlayProvider;
import vazkii.botania.client.core.handler.ClientTickHandler;
import vazkii.botania.client.core.helper.ShaderHelper;
import vazkii.botania.client.lib.LibResources;
import vazkii.botania.client.model.ModelPool;
import vazkii.botania.common.block.tile.mana.TilePool;
public class RenderTilePool extends TileEntitySpecialRenderer {
private static final ResourceLocation texture = new ResourceLocation(LibResources.MODEL_POOL);
private static final ResourceLocation textureInf = new ResourceLocation(LibResources.MODEL_INFINITE_POOL);
private static final ResourceLocation textureDil = new ResourceLocation(LibResources.MODEL_DILUTED_POOL);
private static final ModelPool model = new ModelPool();
RenderItem renderItem = new RenderItem();
public static int forceMeta = 0;
public static boolean forceMana = false;
@Override
public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float f) {
TilePool pool = (TilePool) tileentity;
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glTranslated(d0, d1, d2);
boolean inf = tileentity.getWorldObj() == null ? forceMeta == 1 : tileentity.getBlockMetadata() == 1;
boolean dil = tileentity.getWorldObj() == null ? forceMeta == 2 : tileentity.getBlockMetadata() == 2;
Minecraft.getMinecraft().renderEngine.bindTexture(inf ? textureInf : dil ? textureDil : texture);
GL11.glTranslatef(0.5F, 1.5F, 0.5F);
GL11.glScalef(1F, -1F, -1F);
int color = pool.color;
float[] acolor = EntitySheep.fleeceColorTable[color];
GL11.glColor3f(acolor[0], acolor[1], acolor[2]);
model.render();
GL11.glColor3f(1F, 1F, 1F);
GL11.glScalef(1F, -1F, -1F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
float waterLevel = (float) pool.getCurrentMana() / (float) pool.manaCap * 0.4F;
if(forceMana)
waterLevel = 0.4F;
float s = 1F / 16F;
float v = 1F / 8F;
float w = -v * 3.5F;
if(pool.getWorldObj() != null) {
Block below = pool.getWorldObj().getBlock(pool.xCoord, pool.yCoord - 1, pool.zCoord);
if(below instanceof IPoolOverlayProvider) {
IIcon overlay = ((IPoolOverlayProvider) below).getIcon(pool.getWorldObj(), pool.xCoord, pool.yCoord - 1, pool.zCoord);
if(overlay != null) {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glColor4f(1F, 1F, 1F, (float) ((Math.sin((ClientTickHandler.ticksInGame + f) / 20.0) + 1) * 0.3 + 0.2));
GL11.glTranslatef(-0.5F, -1F - 0.43F, -0.5F);
GL11.glRotatef(90F, 1F, 0F, 0F);
GL11.glScalef(s, s, s);
renderIcon(0, 0, overlay, 16, 16, 240);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
}
}
if(waterLevel > 0) {
s = 1F / 256F * 14F;
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glColor4f(1F, 1F, 1F, 1F);
GL11.glTranslatef(w, -1F - (0.43F - waterLevel), w);
GL11.glRotatef(90F, 1F, 0F, 0F);
GL11.glScalef(s, s, s);
IIcon waterIcon = Blocks.water.getIcon(0, 0);
ShaderHelper.useShader(ShaderHelper.manaPool);
renderIcon(0, 0, waterIcon, 16, 16, 240);
ShaderHelper.releaseShader();
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}
GL11.glPopMatrix();
forceMeta = 0;
forceMana = false;
}
public void renderIcon(int par1, int par2, IIcon par3Icon, int par4, int par5, int brightness) {
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setBrightness(brightness);
tessellator.addVertexWithUV(par1 + 0, par2 + par5, 0, par3Icon.getMinU(), par3Icon.getMaxV());
tessellator.addVertexWithUV(par1 + par4, par2 + par5, 0, par3Icon.getMaxU(), par3Icon.getMaxV());
tessellator.addVertexWithUV(par1 + par4, par2 + 0, 0, par3Icon.getMaxU(), par3Icon.getMinV());
tessellator.addVertexWithUV(par1 + 0, par2 + 0, 0, par3Icon.getMinU(), par3Icon.getMinV());
tessellator.draw();
}
}