Package vazkii.botania.client.render.tile

Source Code of vazkii.botania.client.render.tile.RenderTilePool

/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Jan 26, 2014, 12:25:11 AM (GMT)]
*/
package vazkii.botania.client.render.tile;

import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.passive.EntitySheep;
import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import vazkii.botania.api.mana.IPoolOverlayProvider;
import vazkii.botania.client.core.handler.ClientTickHandler;
import vazkii.botania.client.core.helper.ShaderHelper;
import vazkii.botania.client.lib.LibResources;
import vazkii.botania.client.model.ModelPool;
import vazkii.botania.common.block.tile.mana.TilePool;

public class RenderTilePool extends TileEntitySpecialRenderer {

  private static final ResourceLocation texture = new ResourceLocation(LibResources.MODEL_POOL);
  private static final ResourceLocation textureInf = new ResourceLocation(LibResources.MODEL_INFINITE_POOL);
  private static final ResourceLocation textureDil = new ResourceLocation(LibResources.MODEL_DILUTED_POOL);

  private static final ModelPool model = new ModelPool();
  RenderItem renderItem = new RenderItem();

  public static int forceMeta = 0;
  public static boolean forceMana = false;

  @Override
  public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float f) {
    TilePool pool = (TilePool) tileentity;

    GL11.glPushMatrix();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1F, 1F, 1F, 1F);
    GL11.glTranslated(d0, d1, d2);
    boolean inf = tileentity.getWorldObj() == null ? forceMeta == 1 : tileentity.getBlockMetadata() == 1;
    boolean dil = tileentity.getWorldObj() == null ? forceMeta == 2 : tileentity.getBlockMetadata() == 2;

    Minecraft.getMinecraft().renderEngine.bindTexture(inf ? textureInf : dil ? textureDil : texture);

    GL11.glTranslatef(0.5F, 1.5F, 0.5F);
    GL11.glScalef(1F, -1F, -1F);
    int color = pool.color;
    float[] acolor = EntitySheep.fleeceColorTable[color];
    GL11.glColor3f(acolor[0], acolor[1], acolor[2]);
    model.render();
    GL11.glColor3f(1F, 1F, 1F);
    GL11.glScalef(1F, -1F, -1F);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);

    Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);

    float waterLevel = (float) pool.getCurrentMana() / (float) pool.manaCap * 0.4F;
    if(forceMana)
      waterLevel = 0.4F;

    float s = 1F / 16F;
    float v = 1F / 8F;
    float w = -v * 3.5F;

    if(pool.getWorldObj() != null) {
      Block below = pool.getWorldObj().getBlock(pool.xCoord, pool.yCoord - 1, pool.zCoord);
      if(below instanceof IPoolOverlayProvider) {
        IIcon overlay = ((IPoolOverlayProvider) below).getIcon(pool.getWorldObj(), pool.xCoord, pool.yCoord - 1, pool.zCoord);
        if(overlay != null) {
          GL11.glPushMatrix();
          GL11.glEnable(GL11.GL_BLEND);
          GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
          GL11.glDisable(GL11.GL_ALPHA_TEST);
          GL11.glColor4f(1F, 1F, 1F, (float) ((Math.sin((ClientTickHandler.ticksInGame + f) / 20.0) + 1) * 0.3 + 0.2));
          GL11.glTranslatef(-0.5F, -1F - 0.43F, -0.5F);
          GL11.glRotatef(90F, 1F, 0F, 0F);
          GL11.glScalef(s, s, s);

          renderIcon(0, 0, overlay, 16, 16, 240);

          GL11.glEnable(GL11.GL_ALPHA_TEST);
          GL11.glDisable(GL11.GL_BLEND);
          GL11.glPopMatrix();
        }
      }
    }

    if(waterLevel > 0) {
      s = 1F / 256F * 14F;
      GL11.glPushMatrix();
      GL11.glEnable(GL11.GL_BLEND);
      GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
      GL11.glDisable(GL11.GL_ALPHA_TEST);
      GL11.glColor4f(1F, 1F, 1F, 1F);
      GL11.glTranslatef(w, -1F - (0.43F - waterLevel), w);
      GL11.glRotatef(90F, 1F, 0F, 0F);
      GL11.glScalef(s, s, s);

      IIcon waterIcon = Blocks.water.getIcon(0, 0);

      ShaderHelper.useShader(ShaderHelper.manaPool);
      renderIcon(0, 0, waterIcon, 16, 16, 240);
      ShaderHelper.releaseShader();

      GL11.glEnable(GL11.GL_ALPHA_TEST);
      GL11.glDisable(GL11.GL_BLEND);
      GL11.glPopMatrix();
    }
    GL11.glPopMatrix();

    forceMeta = 0;
    forceMana = false;
  }

  public void renderIcon(int par1, int par2, IIcon par3Icon, int par4, int par5, int brightness) {
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawingQuads();
    tessellator.setBrightness(brightness);
    tessellator.addVertexWithUV(par1 + 0, par2 + par5, 0, par3Icon.getMinU(), par3Icon.getMaxV());
    tessellator.addVertexWithUV(par1 + par4, par2 + par5, 0, par3Icon.getMaxU(), par3Icon.getMaxV());
    tessellator.addVertexWithUV(par1 + par4, par2 + 0, 0, par3Icon.getMaxU(), par3Icon.getMinV());
    tessellator.addVertexWithUV(par1 + 0, par2 + 0, 0, par3Icon.getMinU(), par3Icon.getMinV());
    tessellator.draw();
  }

}
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