/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Aug 6, 2014, 10:04:57 PM (GMT)]
*/
package vazkii.botania.client.render.item;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class RenderTransparentItem implements IItemRenderer {
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return type != ItemRenderType.INVENTORY;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch(type) {
case ENTITY : {
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, 0F, 0F);
if(item.isOnItemFrame())
GL11.glTranslatef(0F, -0.3F, 0.01F);
render(item);
GL11.glPopMatrix();
break;
}
case EQUIPPED : {
render(item);
break;
}
case EQUIPPED_FIRST_PERSON : {
render(item);
break;
}
default : break;
}
}
public static void render(ItemStack item) {
int dmg = item.getItemDamage();
IIcon icon = item.getItem().getIconFromDamageForRenderPass(dmg, 0);
float f = icon.getMinU();
float f1 = icon.getMaxU();
float f2 = icon.getMinV();
float f3 = icon.getMaxV();
float scale = 1F / 16F;
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1F, 1F, 1F, 1F);
ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), scale);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
GL11.glColor4f(1F, 1F, 1F, 1F);
}
}