/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [Jan 31, 2014, 3:08:00 PM (GMT)]
*/
package vazkii.botania.client.render.item;
import java.awt.Color;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import vazkii.botania.api.mana.ILens;
import vazkii.botania.common.item.ItemLens;
public class RenderLens implements IItemRenderer {
static RenderItem render = new RenderItem();
ItemRenderer renderer = new ItemRenderer(Minecraft.getMinecraft());
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return type != ItemRenderType.INVENTORY;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch(type) {
case ENTITY : {
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, 0F, 0F);
if(item.isOnItemFrame())
GL11.glTranslatef(0F, -0.3F, 0.01F);
render(item);
GL11.glPopMatrix();
break;
}
case EQUIPPED : {
render(item);
break;
}
case EQUIPPED_FIRST_PERSON : {
render(item);
break;
}
default : break;
}
}
public static void render(ItemStack item) {
Color color = new Color(((ILens) item.getItem()).getLensColor(item));
render(item, color.getRGB());
}
public static void render(ItemStack item, int color_) {
int dmg = item.getItemDamage();
IIcon icon = item.getItem().getIconFromDamageForRenderPass(dmg, 1);
float f = icon.getMinU();
float f1 = icon.getMaxU();
float f2 = icon.getMinV();
float f3 = icon.getMaxV();
float scale = 1F / 16F;
GL11.glColor4f(1F, 1F, 1F, 1F);
ItemRenderer.renderItemIn2D(Tessellator.instance, f1, f2, f, f3, icon.getIconWidth(), icon.getIconHeight(), scale);
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Color color = new Color(color_);
GL11.glColor4ub((byte) color.getRed(), (byte) color.getGreen(), (byte) color.getBlue(), (byte) 255);
boolean shiny = ItemLens.getStoredColor(item) != -1;
icon = ItemLens.iconGlass;
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(0F, 0F, -0.5F);
renderShinyLensIcon(icon, shiny);
GL11.glRotatef(180F, 0F, 1F, 0F);
GL11.glTranslatef(-16F, 0F, 0F);
renderShinyLensIcon(icon, shiny);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
GL11.glColor4f(1F, 1F, 1F, 1F);
}
public static void renderShinyLensIcon(IIcon icon, boolean shiny) {
float par1 = 0;
float par2 = 0;
float par4 = 16;
float par5 = 16;
float zLevel = 0F;
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
if(shiny)
tessellator.setBrightness(240);
tessellator.addVertexWithUV(par1 + 0, par2 + par5, zLevel, icon.getMinU(), icon.getMaxV());
tessellator.addVertexWithUV(par1 + par4, par2 + par5, zLevel, icon.getMaxU(), icon.getMaxV());
tessellator.addVertexWithUV(par1 + par4, par2 + 0, zLevel, icon.getMaxU(), icon.getMinV());
tessellator.addVertexWithUV(par1 + 0, par2 + 0, zLevel, icon.getMinU(), icon.getMinV());
tessellator.draw();
}
}