/**
* This class was created by <Adubbz>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Botania is Open Source and distributed under a
* Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
* (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_GB)
*
* File Created @ [? (GMT)]
*/
package vazkii.botania.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelPixie extends ModelBase {
ModelRenderer Body;
ModelRenderer LeftWing;
ModelRenderer RightWing;
public ModelPixie() {
textureWidth = 64;
textureHeight = 32;
Body = new ModelRenderer(this, 0, 0);
Body.addBox(0F, 0F, 0F, 4, 4, 4);
Body.setRotationPoint(-2F, 16F, -2F);
Body.setTextureSize(64, 32);
Body.mirror = true;
setRotation(Body, 0F, 0F, 0F);
LeftWing = new ModelRenderer(this, 32, 0);
LeftWing.addBox(0F, 0F, -1F, 0, 4, 7);
LeftWing.setRotationPoint(2F, 15F, 2F);
LeftWing.setTextureSize(64, 32);
LeftWing.mirror = true;
setRotation(LeftWing, 0F, 0F, 0F);
RightWing = new ModelRenderer(this, 50, 0);
RightWing.addBox(0F, 0F, -1F, 0, 4, 7);
RightWing.setRotationPoint(-2F, 15F, 2F);
RightWing.setTextureSize(64, 32);
RightWing.mirror = true;
setRotation(RightWing, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Body.render(f5);
LeftWing.render(f5);
RightWing.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) {
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
RightWing.rotateAngleY = -(MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.5F);
LeftWing.rotateAngleY = MathHelper.cos(f2 * 1.7F) * (float)Math.PI * 0.5F;
}
}