Package com.esotericsoftware.spine.attachments

Source Code of com.esotericsoftware.spine.attachments.RegionAttachment

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/

package com.esotericsoftware.spine.attachments;

import com.esotericsoftware.spine.Bone;
import com.esotericsoftware.spine.Skeleton;
import com.esotericsoftware.spine.Slot;

import static com.badlogic.gdx.graphics.g2d.Batch.*;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.NumberUtils;

/** Attachment that displays a texture region. */
public class RegionAttachment extends Attachment {
  static public final int BLX = 0;
  static public final int BLY = 1;
  static public final int ULX = 2;
  static public final int ULY = 3;
  static public final int URX = 4;
  static public final int URY = 5;
  static public final int BRX = 6;
  static public final int BRY = 7;

  private TextureRegion region;
  private String path;
  private float x, y, scaleX = 1, scaleY = 1, rotation, width, height;
  private final float[] vertices = new float[20];
  private final float[] offset = new float[8];
  private final Color color = new Color(1, 1, 1, 1);

  public RegionAttachment (String name) {
    super(name);
  }

  public void updateOffset () {
    float width = getWidth();
    float height = getHeight();
    float localX2 = width / 2;
    float localY2 = height / 2;
    float localX = -localX2;
    float localY = -localY2;
    if (region instanceof AtlasRegion) {
      AtlasRegion region = (AtlasRegion)this.region;
      if (region.rotate) {
        localX += region.offsetX / region.originalWidth * width;
        localY += region.offsetY / region.originalHeight * height;
        localX2 -= (region.originalWidth - region.offsetX - region.packedHeight) / region.originalWidth * width;
        localY2 -= (region.originalHeight - region.offsetY - region.packedWidth) / region.originalHeight * height;
      } else {
        localX += region.offsetX / region.originalWidth * width;
        localY += region.offsetY / region.originalHeight * height;
        localX2 -= (region.originalWidth - region.offsetX - region.packedWidth) / region.originalWidth * width;
        localY2 -= (region.originalHeight - region.offsetY - region.packedHeight) / region.originalHeight * height;
      }
    }
    float scaleX = getScaleX();
    float scaleY = getScaleY();
    localX *= scaleX;
    localY *= scaleY;
    localX2 *= scaleX;
    localY2 *= scaleY;
    float rotation = getRotation();
    float cos = MathUtils.cosDeg(rotation);
    float sin = MathUtils.sinDeg(rotation);
    float x = getX();
    float y = getY();
    float localXCos = localX * cos + x;
    float localXSin = localX * sin;
    float localYCos = localY * cos + y;
    float localYSin = localY * sin;
    float localX2Cos = localX2 * cos + x;
    float localX2Sin = localX2 * sin;
    float localY2Cos = localY2 * cos + y;
    float localY2Sin = localY2 * sin;
    float[] offset = this.offset;
    offset[BLX] = localXCos - localYSin;
    offset[BLY] = localYCos + localXSin;
    offset[ULX] = localXCos - localY2Sin;
    offset[ULY] = localY2Cos + localXSin;
    offset[URX] = localX2Cos - localY2Sin;
    offset[URY] = localY2Cos + localX2Sin;
    offset[BRX] = localX2Cos - localYSin;
    offset[BRY] = localYCos + localX2Sin;
  }

  public void setRegion (TextureRegion region) {
    if (region == null) throw new IllegalArgumentException("region cannot be null.");
    this.region = region;
    float[] vertices = this.vertices;
    if (region instanceof AtlasRegion && ((AtlasRegion)region).rotate) {
      vertices[U3] = region.getU();
      vertices[V3] = region.getV2();
      vertices[U4] = region.getU();
      vertices[V4] = region.getV();
      vertices[U1] = region.getU2();
      vertices[V1] = region.getV();
      vertices[U2] = region.getU2();
      vertices[V2] = region.getV2();
    } else {
      vertices[U2] = region.getU();
      vertices[V2] = region.getV2();
      vertices[U3] = region.getU();
      vertices[V3] = region.getV();
      vertices[U4] = region.getU2();
      vertices[V4] = region.getV();
      vertices[U1] = region.getU2();
      vertices[V1] = region.getV2();
    }
  }

  public TextureRegion getRegion () {
    if (region == null) throw new IllegalStateException("Region has not been set: " + this);
    return region;
  }

  public void updateWorldVertices (Slot slot, boolean premultipliedAlpha) {
    Skeleton skeleton = slot.getSkeleton();
    Color skeletonColor = skeleton.getColor();
    Color slotColor = slot.getColor();
    Color regionColor = color;
    float a = skeletonColor.a * slotColor.a * regionColor.a * 255;
    float multiplier = premultipliedAlpha ? a : 255;
    float color = NumberUtils.intToFloatColor( //
      ((int)a << 24) //
        | ((int)(skeletonColor.b * slotColor.b * regionColor.b * multiplier) << 16) //
        | ((int)(skeletonColor.g * slotColor.g * regionColor.g * multiplier) << 8) //
        | (int)(skeletonColor.r * slotColor.r * regionColor.r * multiplier));

    float[] vertices = this.vertices;
    float[] offset = this.offset;
    Bone bone = slot.getBone();
    float x = skeleton.getX() + bone.getWorldX(), y = skeleton.getY() + bone.getWorldY();
    float m00 = bone.getM00(), m01 = bone.getM01(), m10 = bone.getM10(), m11 = bone.getM11();
    float offsetX, offsetY;

    offsetX = offset[BRX];
    offsetY = offset[BRY];
    vertices[X1] = offsetX * m00 + offsetY * m01 + x; // br
    vertices[Y1] = offsetX * m10 + offsetY * m11 + y;
    vertices[C1] = color;

    offsetX = offset[BLX];
    offsetY = offset[BLY];
    vertices[X2] = offsetX * m00 + offsetY * m01 + x; // bl
    vertices[Y2] = offsetX * m10 + offsetY * m11 + y;
    vertices[C2] = color;

    offsetX = offset[ULX];
    offsetY = offset[ULY];
    vertices[X3] = offsetX * m00 + offsetY * m01 + x; // ul
    vertices[Y3] = offsetX * m10 + offsetY * m11 + y;
    vertices[C3] = color;

    offsetX = offset[URX];
    offsetY = offset[URY];
    vertices[X4] = offsetX * m00 + offsetY * m01 + x; // ur
    vertices[Y4] = offsetX * m10 + offsetY * m11 + y;
    vertices[C4] = color;
  }

  public float[] getWorldVertices () {
    return vertices;
  }

  public float[] getOffset () {
    return offset;
  }

  public float getX () {
    return x;
  }

  public void setX (float x) {
    this.x = x;
  }

  public float getY () {
    return y;
  }

  public void setY (float y) {
    this.y = y;
  }

  public float getScaleX () {
    return scaleX;
  }

  public void setScaleX (float scaleX) {
    this.scaleX = scaleX;
  }

  public float getScaleY () {
    return scaleY;
  }

  public void setScaleY (float scaleY) {
    this.scaleY = scaleY;
  }

  public float getRotation () {
    return rotation;
  }

  public void setRotation (float rotation) {
    this.rotation = rotation;
  }

  public float getWidth () {
    return width;
  }

  public void setWidth (float width) {
    this.width = width;
  }

  public float getHeight () {
    return height;
  }

  public void setHeight (float height) {
    this.height = height;
  }

  public Color getColor () {
    return color;
  }

  public String getPath () {
    return path;
  }

  public void setPath (String path) {
    this.path = path;
  }
}
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