Package org.pushingpixels.substance.api.skin

Source Code of org.pushingpixels.substance.api.skin.MistAquaSkin

/*
* Copyright (c) 2005-2010 Substance Kirill Grouchnikov. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
*  o Redistributions of source code must retain the above copyright notice,
*    this list of conditions and the following disclaimer.
*    
*  o Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*    
*  o Neither the name of Substance Kirill Grouchnikov nor the names of
*    its contributors may be used to endorse or promote products derived
*    from this software without specific prior written permission.
*    
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.pushingpixels.substance.api.skin;

import org.pushingpixels.substance.api.DecorationAreaType;
import org.pushingpixels.substance.api.SubstanceColorScheme;
import org.pushingpixels.substance.api.SubstanceColorSchemeBundle;
import org.pushingpixels.substance.api.SubstanceSkin;
import org.pushingpixels.substance.api.colorscheme.AquaColorScheme;
import org.pushingpixels.substance.api.colorscheme.LightGrayColorScheme;
import org.pushingpixels.substance.api.colorscheme.MetallicColorScheme;
import org.pushingpixels.substance.api.colorscheme.SteelBlueColorScheme;
import org.pushingpixels.substance.api.painter.border.ClassicBorderPainter;
import org.pushingpixels.substance.api.painter.decoration.MatteDecorationPainter;
import org.pushingpixels.substance.api.painter.fill.MatteFillPainter;
import org.pushingpixels.substance.api.painter.highlight.ClassicHighlightPainter;
import org.pushingpixels.substance.api.shaper.StandardButtonShaper;

/**
* <code>Mist Aqua</code> skin. This class is experimental.
*
* @author Kirill Grouchnikov
* @since version 4.0
*/
public class MistAquaSkin extends SubstanceSkin {
  /**
   * Display name for <code>this</code> skin.
   */
  public static final String NAME = "Mist Aqua";

  /**
   * Creates a new <code>Silver Aqua</code> skin.
   */
  public MistAquaSkin() {
    SubstanceColorScheme activeScheme = new AquaColorScheme();
    SubstanceColorScheme enabledScheme = new MetallicColorScheme().shade(
        0.05).named("Mist Aqua Enabled");
    SubstanceColorScheme disabledScheme = new LightGrayColorScheme().tone(
        0.2).named("Mist Aqua Disabled");

    SubstanceColorSchemeBundle defaultSchemeBundle = new SubstanceColorSchemeBundle(
        activeScheme, enabledScheme, disabledScheme);
    this.registerDecorationAreaSchemeBundle(defaultSchemeBundle,
        DecorationAreaType.NONE);

    this.registerDecorationAreaSchemeBundle(new SubstanceColorSchemeBundle(
        activeScheme, enabledScheme, disabledScheme),
        new SteelBlueColorScheme().saturate(-0.3).tint(0.5).named(
            "Mist Aqua Background"), DecorationAreaType.GENERAL);

    this.registerAsDecorationArea(enabledScheme,
        DecorationAreaType.PRIMARY_TITLE_PANE,
        DecorationAreaType.SECONDARY_TITLE_PANE,
        DecorationAreaType.HEADER, DecorationAreaType.FOOTER,
        DecorationAreaType.TOOLBAR);

    this.buttonShaper = new StandardButtonShaper();
    this.fillPainter = new MatteFillPainter();
    this.borderPainter = new ClassicBorderPainter();

    this.decorationPainter = new MatteDecorationPainter();
    this.highlightPainter = new ClassicHighlightPainter();
  }

  /*
   * (non-Javadoc)
   *
   * @see org.pushingpixels.substance.skin.SubstanceSkin#getDisplayName()
   */
  public String getDisplayName() {
    return NAME;
  }
}
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