Package com.sk89q.worldedit.forge

Source Code of com.sk89q.worldedit.forge.TileEntityUtils

/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.sk89q.worldedit.forge;

import com.sk89q.worldedit.Vector;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagInt;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

import javax.annotation.Nullable;
import java.lang.reflect.Constructor;

import static com.google.common.base.Preconditions.checkNotNull;

/**
* Utility methods for setting tile entities in the world.
*/
final class TileEntityUtils {

    private TileEntityUtils() {
    }

    /**
     * Update the given tag compound with position information.
     *
     * @param tag the tag
     * @param position the position
     * @return a tag compound
     */
    private static NBTTagCompound updateForSet(NBTTagCompound tag, Vector position) {
        checkNotNull(tag);
        checkNotNull(position);

        tag.setTag("x", new NBTTagInt(position.getBlockX()));
        tag.setTag("y", new NBTTagInt(position.getBlockY()));
        tag.setTag("z", new NBTTagInt(position.getBlockZ()));

        return tag;
    }

    /**
     * Set a tile entity at the given location.
     *
     * @param world the world
     * @param position the position
     * @param clazz the tile entity class
     * @param tag the tag for the tile entity (may be null to not set NBT data)
     */
    static void setTileEntity(World world, Vector position, Class<? extends TileEntity> clazz, @Nullable NBTTagCompound tag) {
        checkNotNull(world);
        checkNotNull(position);
        checkNotNull(clazz);

        TileEntity tileEntity = constructTileEntity(world, position, clazz);

        if (tileEntity == null) {
            return;
        }

        if (tag != null) {
            // Set X, Y, Z
            updateForSet(tag, position);
            tileEntity.readFromNBT(tag);
        }

        world.setTileEntity(position.getBlockX(), position.getBlockY(), position.getBlockZ(), tileEntity);
    }

    /**
     * Set a tile entity at the given location using the tile entity ID from
     * the tag.
     *
     * @param world the world
     * @param position the position
     * @param tag the tag for the tile entity (may be null to do nothing)
     */
    static void setTileEntity(World world, Vector position, @Nullable NBTTagCompound tag) {
        if (tag != null) {
            updateForSet(tag, position);
            TileEntity tileEntity = TileEntity.createAndLoadEntity(tag);
            if (tileEntity != null) {
                world.setTileEntity(position.getBlockX(), position.getBlockY(), position.getBlockZ(), tileEntity);
            }
        }
    }

    /**
     * Construct a tile entity from the given class.
     *
     * @param world the world
     * @param position the position
     * @param clazz the class
     * @return a tile entity (may be null if it failed)
     */
    @Nullable
    static TileEntity constructTileEntity(World world, Vector position, Class<? extends TileEntity> clazz) {
        Constructor<? extends TileEntity> baseConstructor;
        try {
            baseConstructor = clazz.getConstructor(); // creates "blank" TE
        } catch (Throwable e) {
            return null; // every TE *should* have this constructor, so this isn't necessary
        }

        TileEntity genericTE;
        try {
            // Downcast here for return while retaining the type
            genericTE = (TileEntity) baseConstructor.newInstance();
        } catch (Throwable e) {
            return null;
        }

        /*
        genericTE.blockType = Block.blocksList[block.getId()];
        genericTE.blockMetadata = block.getData();
        genericTE.xCoord = pt.getBlockX();
        genericTE.yCoord = pt.getBlockY();
        genericTE.zCoord = pt.getBlockZ();
        genericTE.worldObj = world;
        */ // handled by internal code

        return genericTE;
    }


}
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