/* PokerTH automated tests.
Copyright (C) 2010 Lothar May
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.pokerth.test;
import static org.junit.Assert.*;
import java.util.ArrayList;
import java.util.Collection;
import org.junit.Test;
import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;
import de.pokerth.protocol.ProtoBuf.StartEventAckMessage;
import de.pokerth.protocol.ProtoBuf.StartEventMessage;
import de.pokerth.protocol.ProtoBuf.StartEventMessage.StartEventType;
public class StartNormalGameTest extends TestBase {
@Test
public void testGameStartMessage() throws Exception {
guestInit();
Collection<Integer> l = new ArrayList<Integer>();
NetGameInfo gameInfo = createGameInfo(NetGameType.normalGame, 10, 7, 10, EndRaiseMode.doubleBlinds, 0, 100, GuestUser + " start normal game", l, 10, 0, 11, 20000);
sendMessage(createGameRequestMsg(
gameInfo,
"",
false));
PokerTHMessage msg;
// Waiting for player list update.
msg = receiveMessage();
if (!msg.hasPlayerListMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
msg = receiveMessage();
if (!msg.hasGameListNewMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
msg = receiveMessage();
if (!msg.hasJoinGameAckMessage()) {
failOnErrorMessage(msg);
fail("Could not create game!");
}
int gameId = msg.getJoinGameAckMessage().getGameId();
StartEventMessage startMsg = StartEventMessage.newBuilder()
.setGameId(gameId)
.setFillWithComputerPlayers(true)
.setStartEventType(StartEventType.startEvent)
.build();
msg = PokerTHMessage.newBuilder()
.setMessageType(PokerTHMessageType.Type_StartEventMessage)
.setStartEventMessage(startMsg)
.build();
sendMessage(msg);
do {
msg = receiveMessage();
} while (msg.hasGameListPlayerJoinedMessage() || msg.hasGamePlayerJoinedMessage());
assertTrue(msg.hasStartEventMessage() && msg.getMessageType() == PokerTHMessageType.Type_StartEventMessage);
StartEventAckMessage startAck = StartEventAckMessage.newBuilder()
.setGameId(gameId)
.build();
msg = PokerTHMessage.newBuilder()
.setMessageType(PokerTHMessageType.Type_StartEventAckMessage)
.setStartEventAckMessage(startAck)
.build();
sendMessage(msg);
do {
msg = receiveMessage();
} while (msg.hasGameListUpdateMessage());
if (!msg.hasGameStartInitialMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
}
}