Package de.pokerth.test

Source Code of de.pokerth.test.SpectatorJoinTest

/*  PokerTH automated tests.
  Copyright (C) 2013 Lothar May

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as
  published by the Free Software Foundation, either version 3 of the
  License, or (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

package de.pokerth.test;

import static org.junit.Assert.*;

import java.net.Socket;
import java.util.ArrayList;
import java.util.Collection;

import org.junit.Test;

import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;
import de.pokerth.protocol.ProtoBuf.StartEventAckMessage;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;

public class SpectatorJoinTest extends TestBase {

  @Test
  public void testSpectatorJoinGameBeforeStart() throws Exception {
    Guid firstPlayerSession = new Guid();
    int firstPlayerId = userInit(sock, AuthUser, AuthPassword, null, firstPlayerSession);

    // Waiting for player list update.
    PokerTHMessage msg;
    msg = receiveMessage();
    if (!msg.hasPlayerListMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }

    Collection<Integer> l = new ArrayList<Integer>();
    String gameName = AuthUser + " rejoin game";
    NetGameInfo gameInfo = createGameInfo(NetGameType.normalGame, 5, 7, 5, EndRaiseMode.doubleBlinds, 0, 50, gameName, l, 10, 0, 11, 10000);
    sendMessage(createGameRequestMsg(
        gameInfo,
        "",
        false));

    // Game list update (new game)
    msg = receiveMessage();
    if (!msg.hasGameListNewMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }

    // Join game ack.
    msg = receiveMessage();
    if (!msg.hasJoinGameAckMessage()) {
      failOnErrorMessage(msg);
      fail("Could not create game!");
    }
    int gameId = msg.getJoinGameAckMessage().getGameId();

    // Game list update (player joined).
    msg = receiveMessage();
    if (!msg.hasGameListPlayerJoinedMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }

    // Let a spectator join.
    Socket spectatorSock = new Socket("localhost", 7234);
    int spectatorId = userInit(spectatorSock, "test20", "test20");

    msg = receiveMessage(spectatorSock);
    if (!msg.hasPlayerListMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    msg = receiveMessage(spectatorSock);
    if (!msg.hasGameListNewMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    msg = receiveMessage(spectatorSock);
    if (!msg.hasPlayerListMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    // Player List should also be updated for first player.
    msg = receiveMessage();
    if (!msg.hasPlayerListMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }

    sendMessage(joinGameRequestMsg(gameId, "", false, true), spectatorSock);
    msg = receiveMessage(spectatorSock);
    if (!msg.hasJoinGameAckMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    assertTrue(msg.getJoinGameAckMessage().getSpectateOnly());

    msg = receiveMessage(spectatorSock);
    if (!msg.hasGamePlayerJoinedMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    assertEquals(firstPlayerId, msg.getGamePlayerJoinedMessage().getPlayerId());
    // TODO Spectator joined message is missing here!

    msg = receiveMessage(spectatorSock);
    if (!msg.hasGameListSpectatorJoinedMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    assertEquals(gameId, msg.getGameListSpectatorJoinedMessage().getGameId());
    assertEquals(spectatorId, msg.getGameListSpectatorJoinedMessage().getPlayerId());

    // Spectator should be visible for first player.
    msg = receiveMessage();
    if (!msg.hasGameSpectatorJoinedMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    msg = receiveMessage();
    if (!msg.hasGameListSpectatorJoinedMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }

    // Let 9 additional clients join.
    Socket s[] = new Socket[9];
    int playerId[] = new int[9];
    for (int i = 0; i < 9; i++) {
      s[i] = new Socket("localhost", 7234);
      String username = "test" + (i+1);
      String password = username;
      playerId[i] = userInit(s[i], username, password);
     
      // Waiting for player list update.
      do {
        msg = receiveMessage(s[i]);
      } while (msg.hasPlayerListMessage());

      if (!msg.hasGameListNewMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message: " + msg.getMessageType());
      }
      assertEquals(1, msg.getGameListNewMessage().getSpectatorIdsCount());
      assertEquals(spectatorId, msg.getGameListNewMessage().getSpectatorIds(0));
      do {
        msg = receiveMessage(s[i]);
      } while (msg.hasGameListPlayerJoinedMessage() || msg.hasGamePlayerJoinedMessage());
      sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasJoinGameAckMessage() && !msg.hasJoinGameFailedMessage());
      if (!msg.hasJoinGameAckMessage()) {
        fail("User " + username + " could not join ranking game.");
      }

      // The player should have joined the game.
      msg = receiveMessage();
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message: " + msg.getMessageType());
      }
      msg = receiveMessage();
      if (!msg.hasGamePlayerJoinedMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message: " + msg.getMessageType());
      }
      msg = receiveMessage();
      if (!msg.hasGameListPlayerJoinedMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message: " + msg.getMessageType());
      }
      // The spectator should also receive the updates.
      msg = receiveMessage(spectatorSock);
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message: " + msg.getMessageType());
      }
      msg = receiveMessage(spectatorSock);
      if (!msg.hasGamePlayerJoinedMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message: " + msg.getMessageType());
      }
      msg = receiveMessage(spectatorSock);
      if (!msg.hasGameListPlayerJoinedMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message: " + msg.getMessageType());
      }
    }

    // Server should automatically send start event.
    msg = receiveMessage();
    if (!msg.hasStartEventMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    for (int i = 0; i < 9; i++) {
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasStartEventMessage());
    }
    // Acknowledge start event.
    StartEventAckMessage startAck = StartEventAckMessage.newBuilder()
      .setGameId(gameId)
      .build();
    msg = PokerTHMessage.newBuilder()
      .setMessageType(PokerTHMessageType.Type_StartEventAckMessage)
      .setStartEventAckMessage(startAck)
      .build();
    sendMessage(msg);
    for (int i = 0; i < 9; i++) {
      sendMessage(msg, s[i]);
    }

    // Game list update (game now running).
    msg = receiveMessage(spectatorSock);
    if (!msg.hasGameListUpdateMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }

    msg = receiveMessage(spectatorSock);
    if (!msg.hasGameStartInitialMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }

    // Spectator should receive a hand start message without cards.
    msg = receiveMessage(spectatorSock);
    if (!msg.hasHandStartMessage()) {
      failOnErrorMessage(msg);
      fail("Invalid message: " + msg.getMessageType());
    }
    assertFalse(msg.getHandStartMessage().hasEncryptedCards());
    assertFalse(msg.getHandStartMessage().hasPlainCards());
    assertEquals(gameId, msg.getHandStartMessage().getGameId());

    for (int i = 0; i < 9; i++) {
      s[i].close();
    }
    spectatorSock.close();
  }

}
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