/* PokerTH automated tests.
Copyright (C) 2010 Lothar May
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.pokerth.test;
import java.net.Socket;
import java.sql.ResultSet;
import java.sql.Statement;
import static org.junit.Assert.*;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import org.junit.Test;
import de.pokerth.protocol.ProtoBuf.MyActionRequestMessage;
import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.NetPlayerAction;
import de.pokerth.protocol.ProtoBuf.PlayerResult;
import de.pokerth.protocol.ProtoBuf.StartEventAckMessage;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;
public class RunRankingGameTest extends TestBase {
@Test
public void testRunRankingGame() throws Exception {
Statement dbStatement = dbConn.createStatement();
ResultSet countBeforeResult = dbStatement.executeQuery("SELECT COUNT(idgame) FROM game");
countBeforeResult.first();
long countBefore = countBeforeResult.getLong(1);
int firstPlayerId = userInit();
// Waiting for player list update.
PokerTHMessage msg;
msg = receiveMessage();
if (!msg.hasPlayerListMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
Collection<Integer> l = new ArrayList<Integer>();
String gameName = AuthUser + " run ranking game";
NetGameInfo gameInfo = createGameInfo(NetGameType.rankingGame, 5, 7, 5, EndRaiseMode.doubleBlinds, 0, 50, gameName, l, 10, 0, 11, 10000);
sendMessage(createGameRequestMsg(
gameInfo,
"",
false));
// Game list update (new game)
msg = receiveMessage();
if (!msg.hasGameListNewMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
// Join game ack.
msg = receiveMessage();
if (!msg.hasJoinGameAckMessage()) {
fail("Could not create game!");
}
int gameId = msg.getJoinGameAckMessage().getGameId();
// Game list update (player joined).
msg = receiveMessage();
if (!msg.hasGameListPlayerJoinedMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
// Let 9 additional clients join.
Socket s[] = new Socket[9];
long playerId[] = new long[9];
for (int i = 0; i < 9; i++) {
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
playerId[i] = userInit(s[i], username, password);
// Waiting for player list update.
do {
msg = receiveMessage(s[i]);
} while (msg.hasGameListNewMessage() || msg.hasGamePlayerJoinedMessage());
if (!msg.hasPlayerListMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.hasJoinGameAckMessage() && !msg.hasJoinGameFailedMessage());
if (!msg.hasJoinGameAckMessage()) {
fail("User " + username + " could not join ranking game.");
}
// The player should have joined the game.
msg = receiveMessage();
if (!msg.hasPlayerListMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
msg = receiveMessage();
if (!msg.hasGamePlayerJoinedMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
msg = receiveMessage();
if (!msg.hasGameListPlayerJoinedMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
}
// Server should automatically send start event.
msg = receiveMessage();
if (!msg.hasStartEventMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
for (int i = 0; i < 9; i++) {
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.hasStartEventMessage());
}
// Acknowledge start event.
StartEventAckMessage startAck = StartEventAckMessage.newBuilder()
.setGameId(gameId)
.build();
msg = PokerTHMessage.newBuilder()
.setMessageType(PokerTHMessageType.Type_StartEventAckMessage)
.setStartEventAckMessage(startAck)
.build();
sendMessage(msg);
for (int i = 0; i < 9; i++) {
sendMessage(msg, s[i]);
}
// Game list update (game now running).
msg = receiveMessage();
if (!msg.hasGameListUpdateMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
msg = receiveMessage();
if (!msg.hasGameStartInitialMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
int handNum = 0;
int lastPlayerMoney = 0;
do {
msg = receiveMessage();
failOnErrorMessage(msg);
if (msg.hasHandStartMessage()) {
handNum++;
// Cards should be encrypted for registered users.
assertTrue(msg.getHandStartMessage().hasEncryptedCards());
byte[] encData = msg.getHandStartMessage().getEncryptedCards().toByteArray();
byte[] cardData = decryptCards(AuthPassword, encData);
int size = cardData.length;
while (size > 0 && cardData[size-1] == 0) {
size--;
}
String cardStr = new String(cardData, 0, size);
String[] cardTok = cardStr.split("\\s");
// First token is player id.
assertEquals(String.valueOf(firstPlayerId), cardTok[0]);
// Second token is game id.
assertEquals(String.valueOf(gameId), cardTok[1]);
// Third token is hand num.
assertEquals(String.valueOf(handNum), cardTok[2]);
// Fourth and fifth tokens are cards.
int card1 = Integer.valueOf(cardTok[3]);
int card2 = Integer.valueOf(cardTok[4]);
assertTrue(card1 < 52);
assertTrue(card1 >= 0);
assertTrue(card2 < 52);
assertTrue(card2 >= 0);
}
else if (msg.hasPlayersTurnMessage()) {
if (msg.getPlayersTurnMessage().getPlayerId() == firstPlayerId) {
MyActionRequestMessage myRequest = MyActionRequestMessage.newBuilder()
.setGameId(gameId)
.setGameState(msg.getPlayersTurnMessage().getGameState())
.setHandNum(handNum)
.setMyAction(NetPlayerAction.netActionAllIn)
.setMyRelativeBet(0)
.build();
PokerTHMessage outMsg = PokerTHMessage.newBuilder()
.setMessageType(PokerTHMessageType.Type_MyActionRequestMessage)
.setMyActionRequestMessage(myRequest)
.build();
sendMessage(outMsg);
}
}
for (int i = 0; i < 9; i++) {
while (s[i].getInputStream().available() > 0) {
PokerTHMessage inMsg = receiveMessage(s[i]);
failOnErrorMessage(inMsg);
if (inMsg.hasPlayersTurnMessage()) {
if (inMsg.getPlayersTurnMessage().getPlayerId() == playerId[i]) {
MyActionRequestMessage myRequest = MyActionRequestMessage.newBuilder()
.setGameId(gameId)
.setGameState(inMsg.getPlayersTurnMessage().getGameState())
.setHandNum(handNum)
.setMyAction(NetPlayerAction.netActionFold)
.setMyRelativeBet(0)
.build();
PokerTHMessage outMsg = PokerTHMessage.newBuilder()
.setMessageType(PokerTHMessageType.Type_MyActionRequestMessage)
.setMyActionRequestMessage(myRequest)
.build();
sendMessage(outMsg, s[i]);
}
}
else if (inMsg.hasEndOfHandHideCardsMessage()) {
lastPlayerMoney = inMsg.getEndOfHandHideCardsMessage().getPlayerMoney();
} else if (inMsg.hasEndOfHandShowCardsMessage()) {
Collection<PlayerResult> result = inMsg.getEndOfHandShowCardsMessage().getPlayerResultsList();
assertFalse(result.isEmpty());
int maxPlayerMoney = 0;
for (Iterator<PlayerResult> it = result.iterator(); it.hasNext(); ) {
PlayerResult r = it.next();
int curMoney = r.getPlayerMoney();
if (curMoney > maxPlayerMoney) {
maxPlayerMoney = curMoney;
}
}
lastPlayerMoney = maxPlayerMoney;
}
}
}
} while (!msg.hasEndOfGameMessage());
for (int i = 0; i < 9; i++) {
s[i].close();
}
Thread.sleep(4000);
// Last player money should be sum of all money.
assertEquals(10000 * 10, lastPlayerMoney);
// Check database entry for the game.
ResultSet countAfterResult = dbStatement.executeQuery("SELECT COUNT(idgame) FROM game");
countAfterResult.first();
long countAfter = countAfterResult.getLong(1);
assertEquals(countBefore + 1, countAfter);
// Select the latest game.
ResultSet gameResult = dbStatement.executeQuery("SELECT idgame, name, start_time, end_time FROM game WHERE start_time = (SELECT MAX(start_time) from game)");
gameResult.first();
long idgame = gameResult.getLong(1);
String dbGameName = gameResult.getString(2);
assertEquals(dbGameName, gameName);
java.sql.Timestamp gameStart = gameResult.getTimestamp(3);
java.sql.Timestamp gameEnd = gameResult.getTimestamp(4);
assertTrue(gameEnd.after(gameStart));
// Do not consider daylight saving time, just calculate the raw difference.
long gameDurationMsec = gameEnd.getTime() - gameStart.getTime();
assertTrue(gameDurationMsec > 10 * 1000); // game duration should be larger than 10 seconds.
assertTrue(gameDurationMsec < 60 * 60 * 1000); // game duration should be smaller than 1 hour.
// Check database entries for the players in the game.
ResultSet gamePlayerResult = dbStatement.executeQuery("SELECT COUNT(*) FROM game_has_player WHERE game_idgame = " + idgame);
gamePlayerResult.first();
assertEquals(10, gamePlayerResult.getLong(1));
// The one who always went all in should have won!
ResultSet winnerResult = dbStatement.executeQuery(
"SELECT place FROM game_has_player LEFT JOIN player_login on (game_has_player.player_idplayer = player_login.id) WHERE game_idgame = " + idgame + " AND username = '" + AuthUser + "'");
winnerResult.first();
assertEquals(1, winnerResult.getLong(1));
}
}