/* PokerTH automated tests.
Copyright (C) 2010 Lothar May
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.pokerth.test;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertTrue;
import java.net.Socket;
import org.junit.Test;
import de.pokerth.protocol.ProtoBuf.PlayerListMessage;
import de.pokerth.protocol.ProtoBuf.PlayerListMessage.PlayerListNotification;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;
public class PlayerListTest extends TestBase {
@Test
public void testPlayerList() throws Exception {
int myId = guestInit();
// Waiting for player list update.
PokerTHMessage msg;
msg = receiveMessage();
assertTrue(msg.hasPlayerListMessage());
// This should be a "player list new" notification with correct player id.
PlayerListMessage listMsg = msg.getPlayerListMessage();
assertEquals(myId, listMsg.getPlayerId());
assertEquals(PlayerListNotification.playerListNew, listMsg.getPlayerListNotification());
Socket s[] = new Socket[9];
long playerId[] = new long[9];
for (int i = 0; i < 9; i++) {
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
playerId[i] = userInit(s[i], username, password);
msg = receiveMessage();
assertTrue(msg.hasPlayerListMessage());
listMsg = msg.getPlayerListMessage();
// Id should be different from first id.
assertTrue(myId != playerId[i]);
// This should be a "player list new" notification with correct player id.
assertEquals(playerId[i], listMsg.getPlayerId());
assertEquals(PlayerListNotification.playerListNew, listMsg.getPlayerListNotification());
s[i].close();
// After the connection is closed, a "player list left" notification should be received.
msg = receiveMessage();
assertTrue(msg.hasPlayerListMessage());
listMsg = msg.getPlayerListMessage();
assertEquals(playerId[i], listMsg.getPlayerId());
assertEquals(PlayerListNotification.playerListLeft, listMsg.getPlayerListNotification());
}
}
}