/* PokerTH automated tests.
Copyright (C) 2010 Lothar May
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.pokerth.test;
import static org.junit.Assert.assertTrue;
import static org.junit.Assert.fail;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Collection;
import org.junit.Test;
import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;
import de.pokerth.protocol.ProtoBuf.SubscriptionRequestMessage;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;
import de.pokerth.protocol.ProtoBuf.SubscriptionRequestMessage.SubscriptionAction;
public class LobbySubscriptionTest extends TestBase {
@Test
public void testLobbySubscription() throws Exception {
guestInit();
PokerTHMessage msg;
msg = receiveMessage();
if (!msg.hasPlayerListMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
SubscriptionRequestMessage subscriptionRequest = SubscriptionRequestMessage.newBuilder()
.setSubscriptionAction(SubscriptionAction.unsubscribeGameList)
.build();
msg = PokerTHMessage.newBuilder()
.setMessageType(PokerTHMessageType.Type_SubscriptionRequestMessage)
.setSubscriptionRequestMessage(subscriptionRequest)
.build();
sendMessage(msg);
// Create a new game.
Collection<Integer> l = new ArrayList<Integer>();
NetGameInfo gameInfo = createGameInfo(NetGameType.normalGame, 10, 5, 5, EndRaiseMode.doubleBlinds, 0, 100, GuestUser + " game list normal game", l, 10, 0, 2, 2000);
sendMessage(createGameRequestMsg(
gameInfo,
"",
false));
// No game list message should be sent by the server.
// Next message is join game ack.
msg = receiveMessage();
assertTrue(msg.hasJoinGameAckMessage());
int gameId = msg.getJoinGameAckMessage().getGameId();
Socket s[] = new Socket[9];
for (int i = 0; i < 9; i++) {
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
userInit(s[i], username, password);
sendMessage(joinGameRequestMsg(gameId, "", false), s[i]);
}
// No game list message should be received.
do {
msg = receiveMessage();
if (msg.hasGameListNewMessage() || msg.hasPlayerListMessage()) {
fail("Game/player list messages are switched off!");
}
} while (!msg.hasStartEventMessage());
// Resubscribe game list
subscriptionRequest = SubscriptionRequestMessage.newBuilder()
.setSubscriptionAction(SubscriptionAction.resubscribeGameList)
.build();
msg = PokerTHMessage.newBuilder()
.setMessageType(PokerTHMessageType.Type_SubscriptionRequestMessage)
.setSubscriptionRequestMessage(subscriptionRequest)
.build();
sendMessage(msg);
// Next messages should player list messages for all 10 players.
for (int i = 0; i < 10; i++) {
msg = receiveMessage();
assertTrue(msg.hasPlayerListMessage());
}
// Now there should be one game list message.
msg = receiveMessage();
assertTrue(msg.hasGameListNewMessage());
for (int i = 0; i < 9; i++) {
s[i].close();
}
}
}