/* PokerTH automated tests.
Copyright (C) 2010 Lothar May
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.pokerth.test;
import java.net.Socket;
import static org.junit.Assert.*;
import java.util.ArrayList;
import java.util.Collection;
import org.junit.Test;
import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;
import de.pokerth.protocol.ProtoBuf.MyActionRequestMessage;
import de.pokerth.protocol.ProtoBuf.NetPlayerAction;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;
public class LoadTest extends TestBase {
static final int NumGames = 4; // Number of games which are run, 10 players each.
@Test
public void testRunMultipleGames() throws Exception {
// We don't need the default socket.
sock.close();
// We need a lot of sockets and player ids.
Socket s[] = new Socket[NumGames * 10];
int playerId[] = new int[NumGames * 10];
int gameId[] = new int[NumGames];
PokerTHMessage msg;
// First players are game admins.
// Create several games.
for (int i = 0; i < NumGames; i++) {
s[i * 10] = new Socket("localhost", 7234);
String username = "test" + (i*10+1);
String password = username;
playerId[i * 10] = userInit(s[i * 10], username, password);
do {
msg = receiveMessage(s[i * 10]);
} while (msg.hasGameListNewMessage() || msg.hasGameListPlayerJoinedMessage() || msg.hasGamePlayerJoinedMessage());
if (!msg.hasPlayerListMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
Collection<Integer> l = new ArrayList<Integer>();
String gameName = AuthUser + " load game " + i;
NetGameInfo gameInfo = createGameInfo(NetGameType.normalGame, 5, 7, 5, EndRaiseMode.doubleBlinds, 0, 200, gameName, l, 10, 0, 1, 10000);
sendMessage(createGameRequestMsg(
gameInfo,
"",
false),
s[i * 10]);
// Game list update (new game)
do {
msg = receiveMessage(s[i * 10]);
failOnErrorMessage(msg);
} while (msg.hasGameListNewMessage() || msg.hasGameListPlayerJoinedMessage() || msg.hasPlayerListMessage());
// Join game ack.
if (!msg.hasJoinGameAckMessage()) {
failOnErrorMessage(msg);
fail("Could not create game!");
}
gameId[i] = msg.getJoinGameAckMessage().getGameId();
}
// Let additional clients join.
for (int i = 0; i < NumGames * 10; i++) {
if (i % 10 == 0) {
continue;
}
s[i] = new Socket("localhost", 7234);
String username = "test" + (i+1);
String password = username;
playerId[i] = userInit(s[i], username, password);
// Waiting for player list update.
do {
msg = receiveMessage(s[i]);
} while (msg.hasGameListPlayerJoinedMessage() || msg.hasGamePlayerJoinedMessage());
if (!msg.hasPlayerListMessage()) {
failOnErrorMessage(msg);
fail("Invalid message.");
}
sendMessage(joinGameRequestMsg(gameId[i/10], "", false), s[i]);
do {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
} while (!msg.hasJoinGameAckMessage() && !msg.hasJoinGameFailedMessage());
if (!msg.hasJoinGameAckMessage()) {
fail("User " + username + " could not join normal game.");
}
}
boolean abort = false;
int handNum[] = new int[NumGames];
do {
for (int i = 0; i < NumGames * 10; i++) {
while (s[i].getInputStream().available() > 0) {
msg = receiveMessage(s[i]);
failOnErrorMessage(msg);
if (msg.hasHandStartMessage()) {
handNum[i / 10]++;
}
else if (msg.hasPlayersTurnMessage()) {
if (msg.getPlayersTurnMessage().getPlayerId() == playerId[i / 10]) {
MyActionRequestMessage myRequest = MyActionRequestMessage.newBuilder()
.setGameId(gameId[i / 10])
.setGameState(msg.getPlayersTurnMessage().getGameState())
.setHandNum(handNum[i / 10])
.setMyAction(NetPlayerAction.netActionAllIn)
.setMyRelativeBet(0)
.build();
PokerTHMessage outMsg = PokerTHMessage.newBuilder()
.setMessageType(PokerTHMessageType.Type_MyActionRequestMessage)
.setMyActionRequestMessage(myRequest)
.build();
sendMessage(outMsg, s[i]);
}
}
else if (msg.hasEndOfGameMessage()) {
abort = true;
}
}
}
} while (!abort);
for (int i = 0; i < NumGames; i++) {
s[i].close();
}
}
}