Package de.pokerth.test

Source Code of de.pokerth.test.LoadTest

/*  PokerTH automated tests.
  Copyright (C) 2010 Lothar May

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as
  published by the Free Software Foundation, either version 3 of the
  License, or (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.

  You should have received a copy of the GNU Affero General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

package de.pokerth.test;

import java.net.Socket;

import static org.junit.Assert.*;

import java.util.ArrayList;
import java.util.Collection;

import org.junit.Test;

import de.pokerth.protocol.ProtoBuf.NetGameInfo;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.EndRaiseMode;
import de.pokerth.protocol.ProtoBuf.NetGameInfo.NetGameType;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage.PokerTHMessageType;
import de.pokerth.protocol.ProtoBuf.MyActionRequestMessage;
import de.pokerth.protocol.ProtoBuf.NetPlayerAction;
import de.pokerth.protocol.ProtoBuf.PokerTHMessage;


public class LoadTest extends TestBase {

  static final int NumGames = 4; // Number of games which are run, 10 players each.
 
  @Test
  public void testRunMultipleGames() throws Exception {

    // We don't need the default socket.
    sock.close();

    // We need a lot of sockets and player ids.
    Socket s[] = new Socket[NumGames * 10];
    int playerId[] = new int[NumGames * 10];
    int gameId[] = new int[NumGames];

    PokerTHMessage msg;
    // First players are game admins.
    // Create several games.
    for (int i = 0; i < NumGames; i++) {
      s[i * 10] = new Socket("localhost", 7234);
      String username = "test" + (i*10+1);
      String password = username;
      playerId[i * 10] = userInit(s[i * 10], username, password);

      do {
        msg = receiveMessage(s[i * 10]);
      } while (msg.hasGameListNewMessage() || msg.hasGameListPlayerJoinedMessage() || msg.hasGamePlayerJoinedMessage());
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }

      Collection<Integer> l = new ArrayList<Integer>();
      String gameName = AuthUser + " load game " + i;
      NetGameInfo gameInfo = createGameInfo(NetGameType.normalGame, 5, 7, 5, EndRaiseMode.doubleBlinds, 0, 200, gameName, l, 10, 0, 1, 10000);
      sendMessage(createGameRequestMsg(
          gameInfo,
          "",
          false),
          s[i * 10]);

      // Game list update (new game)
      do {
        msg = receiveMessage(s[i * 10]);
        failOnErrorMessage(msg);
      } while (msg.hasGameListNewMessage() || msg.hasGameListPlayerJoinedMessage() || msg.hasPlayerListMessage());

      // Join game ack.
      if (!msg.hasJoinGameAckMessage()) {
        failOnErrorMessage(msg);
        fail("Could not create game!");
      }
      gameId[i] = msg.getJoinGameAckMessage().getGameId();
    }


    // Let additional clients join.
    for (int i = 0; i < NumGames * 10; i++) {
      if (i % 10 == 0) {
        continue;
      }
      s[i] = new Socket("localhost", 7234);
      String username = "test" + (i+1);
      String password = username;
      playerId[i] = userInit(s[i], username, password);
      // Waiting for player list update.
      do {
        msg = receiveMessage(s[i]);
      } while (msg.hasGameListPlayerJoinedMessage() || msg.hasGamePlayerJoinedMessage());
      if (!msg.hasPlayerListMessage()) {
        failOnErrorMessage(msg);
        fail("Invalid message.");
      }
      sendMessage(joinGameRequestMsg(gameId[i/10], "", false), s[i]);
      do {
        msg = receiveMessage(s[i]);
        failOnErrorMessage(msg);
      } while (!msg.hasJoinGameAckMessage() && !msg.hasJoinGameFailedMessage());
      if (!msg.hasJoinGameAckMessage()) {
        fail("User " + username + " could not join normal game.");
      }
    }

    boolean abort = false;
    int handNum[] = new int[NumGames];
    do {
      for (int i = 0; i < NumGames * 10; i++) {
        while (s[i].getInputStream().available() > 0) {
          msg = receiveMessage(s[i]);
          failOnErrorMessage(msg);
          if (msg.hasHandStartMessage()) {
            handNum[i / 10]++;
          }
          else if (msg.hasPlayersTurnMessage()) {
            if (msg.getPlayersTurnMessage().getPlayerId() == playerId[i / 10]) {
              MyActionRequestMessage myRequest = MyActionRequestMessage.newBuilder()
                .setGameId(gameId[i / 10])
                .setGameState(msg.getPlayersTurnMessage().getGameState())
                .setHandNum(handNum[i / 10])
                .setMyAction(NetPlayerAction.netActionAllIn)
                .setMyRelativeBet(0)
                .build();
              PokerTHMessage outMsg = PokerTHMessage.newBuilder()
                  .setMessageType(PokerTHMessageType.Type_MyActionRequestMessage)
                  .setMyActionRequestMessage(myRequest)
                  .build();
              sendMessage(outMsg, s[i]);
            }
          }
          else if (msg.hasEndOfGameMessage()) {
            abort = true;
          }
        }
      }
    } while (!abort);

    for (int i = 0; i < NumGames; i++) {
      s[i].close();
    }
  }
}
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