Package micdoodle8.mods.galacticraft.api.prefab.world.gen

Source Code of micdoodle8.mods.galacticraft.api.prefab.world.gen.ChunkProviderSpace

package micdoodle8.mods.galacticraft.api.prefab.world.gen;

import micdoodle8.mods.galacticraft.api.prefab.core.BlockMetaPair;
import micdoodle8.mods.galacticraft.core.perlin.generator.Gradient;
import micdoodle8.mods.galacticraft.core.world.gen.EnumCraterSize;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.util.IProgressUpdate;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.BiomeGenBase.SpawnListEntry;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderGenerate;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

/**
* Do not include this prefab class in your released mod download.
*/
public abstract class ChunkProviderSpace extends ChunkProviderGenerate
{
    protected final Random rand;

    private final Gradient noiseGen1;
    private final Gradient noiseGen2;
    private final Gradient noiseGen3;
    private final Gradient noiseGen4;
    private final Gradient noiseGen5;
    private final Gradient noiseGen6;
    private final Gradient noiseGen7;

    protected final World worldObj;

    private BiomeGenBase[] biomesForGeneration = this.getBiomesForGeneration();

    private final double TERRAIN_HEIGHT_MOD = this.getHeightModifier();
    private final double SMALL_FEATURE_HEIGHT_MOD = this.getSmallFeatureHeightModifier();
    private final double MOUNTAIN_HEIGHT_MOD = this.getMountainHeightModifier();
    private final double VALLEY_HEIGHT_MOD = this.getValleyHeightModifier();
    private final int CRATER_PROB = this.getCraterProbability();

    // DO NOT CHANGE
    private final int MID_HEIGHT = this.getSeaLevel();
    private static final int CHUNK_SIZE_X = 16;
    private static final int CHUNK_SIZE_Y = 256;
    private static final int CHUNK_SIZE_Z = 16;
    private static final double MAIN_FEATURE_FILTER_MOD = 4;
    private static final double LARGE_FEATURE_FILTER_MOD = 8;
    private static final double SMALL_FEATURE_FILTER_MOD = 8;

    private List<MapGenBaseMeta> worldGenerators;

    public ChunkProviderSpace(World par1World, long seed, boolean mapFeaturesEnabled)
    {
        super(par1World, seed, mapFeaturesEnabled);
        this.worldObj = par1World;
        this.rand = new Random(seed);

        this.noiseGen1 = new Gradient(this.rand.nextLong(), 4, 0.25F);
        this.noiseGen2 = new Gradient(this.rand.nextLong(), 4, 0.25F);
        this.noiseGen3 = new Gradient(this.rand.nextLong(), 4, 0.25F);
        this.noiseGen4 = new Gradient(this.rand.nextLong(), 2, 0.25F);
        this.noiseGen5 = new Gradient(this.rand.nextLong(), 1, 0.25F);
        this.noiseGen6 = new Gradient(this.rand.nextLong(), 1, 0.25F);
        this.noiseGen7 = new Gradient(this.rand.nextLong(), 1, 0.25F);
    }

    public void generateTerrain(int chunkX, int chunkZ, Block[] idArray, byte[] metaArray)
    {
        this.noiseGen1.setFrequency(0.015F);
        this.noiseGen2.setFrequency(0.01F);
        this.noiseGen3.setFrequency(0.01F);
        this.noiseGen4.setFrequency(0.01F);
        this.noiseGen5.setFrequency(0.01F);
        this.noiseGen6.setFrequency(0.001F);
        this.noiseGen7.setFrequency(0.005F);

        for (int x = 0; x < ChunkProviderSpace.CHUNK_SIZE_X; x++)
        {
            for (int z = 0; z < ChunkProviderSpace.CHUNK_SIZE_Z; z++)
            {
                final double baseHeight = this.noiseGen1.getNoise(chunkX * 16 + x, chunkZ * 16 + z) * this.TERRAIN_HEIGHT_MOD;
                final double smallHillHeight = this.noiseGen2.getNoise(chunkX * 16 + x, chunkZ * 16 + z) * this.SMALL_FEATURE_HEIGHT_MOD;
                double mountainHeight = Math.abs(this.noiseGen3.getNoise(chunkX * 16 + x, chunkZ * 16 + z));
                double valleyHeight = Math.abs(this.noiseGen4.getNoise(chunkX * 16 + x, chunkZ * 16 + z));
                final double featureFilter = this.noiseGen5.getNoise(chunkX * 16 + x, chunkZ * 16 + z) * ChunkProviderSpace.MAIN_FEATURE_FILTER_MOD;
                final double largeFilter = this.noiseGen6.getNoise(chunkX * 16 + x, chunkZ * 16 + z) * ChunkProviderSpace.LARGE_FEATURE_FILTER_MOD;
                final double smallFilter = this.noiseGen7.getNoise(chunkX * 16 + x, chunkZ * 16 + z) * ChunkProviderSpace.SMALL_FEATURE_FILTER_MOD - 0.5;
                mountainHeight = this.lerp(smallHillHeight, mountainHeight * this.MOUNTAIN_HEIGHT_MOD, this.fade(this.clamp(mountainHeight * 2, 0, 1)));
                valleyHeight = this.lerp(smallHillHeight, valleyHeight * this.VALLEY_HEIGHT_MOD - this.VALLEY_HEIGHT_MOD + 9, this.fade(this.clamp((valleyHeight + 2) * 4, 0, 1)));

                double yDev = this.lerp(valleyHeight, mountainHeight, this.fade(largeFilter));
                yDev = this.lerp(smallHillHeight, yDev, smallFilter);
                yDev = this.lerp(baseHeight, yDev, featureFilter);

                for (int y = 0; y < ChunkProviderSpace.CHUNK_SIZE_Y; y++)
                {
                    if (y < this.MID_HEIGHT + yDev)
                    {
                        idArray[this.getIndex(x, y, z)] = this.getStoneBlock().getBlock();
                        metaArray[this.getIndex(x, y, z)] = this.getStoneBlock().getMetadata();
                    }
                }
            }
        }
    }

    private double lerp(double d1, double d2, double t)
    {
        if (t < 0.0)
        {
            return d1;
        }
        else if (t > 1.0)
        {
            return d2;
        }
        else
        {
            return d1 + (d2 - d1) * t;
        }
    }

    private double fade(double n)
    {
        return n * n * n * (n * (n * 6 - 15) + 10);
    }

    private double clamp(double x, double min, double max)
    {
        if (x < min)
        {
            return min;
        }
        if (x > max)
        {
            return max;
        }
        return x;
    }

    @Override
    public void replaceBlocksForBiome(int par1, int par2, Block[] arrayOfIDs, byte[] arrayOfMeta, BiomeGenBase[] par4ArrayOfBiomeGenBase)
    {
        final int var5 = 20;
        final float var6 = 0.03125F;
        this.noiseGen4.setFrequency(var6 * 2);
        for (int var8 = 0; var8 < 16; ++var8)
        {
            for (int var9 = 0; var9 < 16; ++var9)
            {
                final int var12 = (int) (this.noiseGen4.getNoise(par1 * 16 + var8, par2 * 16 + var9) / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
                int var13 = -1;
                Block var14 = this.getGrassBlock().getBlock();
                byte var14m = this.getGrassBlock().getMetadata();
                Block var15 = this.getDirtBlock().getBlock();
                byte var15m = this.getDirtBlock().getMetadata();

                for (int var16 = ChunkProviderSpace.CHUNK_SIZE_Y - 1; var16 >= 0; --var16)
                {
                    final int index = this.getIndex(var8, var16, var9);

                    if (var16 <= 0 + this.rand.nextInt(5))
                    {
                        arrayOfIDs[index] = Blocks.bedrock;
                    }
                    else
                    {
                        final Block var18 = arrayOfIDs[index];

                        if (Blocks.air == var18)
                        {
                            var13 = -1;
                        }
                        else if (var18 == this.getStoneBlock().getBlock())
                        {
                            arrayOfMeta[index] = this.getStoneBlock().getMetadata();

                            if (var13 == -1)
                            {
                                if (var12 <= 0)
                                {
                                    var14 = Blocks.air;
                                    var14m = 0;
                                    var15 = this.getStoneBlock().getBlock();
                                    var15m = this.getStoneBlock().getMetadata();
                                }
                                else if (var16 >= var5 - -16 && var16 <= var5 + 1)
                                {
                                    var14 = this.getGrassBlock().getBlock();
                                    var14m = this.getGrassBlock().getMetadata();
                                    var14 = this.getDirtBlock().getBlock();
                                    var14m = this.getDirtBlock().getMetadata();
                                }

                                var13 = var12;

                                if (var16 >= var5 - 1)
                                {
                                    arrayOfIDs[index] = var14;
                                    arrayOfMeta[index] = var14m;
                                }
                                else
                                {
                                    arrayOfIDs[index] = var15;
                                    arrayOfMeta[index] = var15m;
                                }
                            }
                            else if (var13 > 0)
                            {
                                --var13;
                                arrayOfIDs[index] = var15;
                                arrayOfMeta[index] = var15m;
                            }
                        }
                    }
                }
            }
        }
    }

    @Override
    public Chunk provideChunk(int par1, int par2)
    {
        this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
        final Block[] ids = new Block[32768 * 2];
        final byte[] meta = new byte[32768 * 2];
        this.generateTerrain(par1, par2, ids, meta);
        this.createCraters(par1, par2, ids, meta);
        this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
        this.replaceBlocksForBiome(par1, par2, ids, meta, this.biomesForGeneration);

        if (this.worldGenerators == null)
        {
            this.worldGenerators = this.getWorldGenerators();
        }

        for (MapGenBaseMeta generator : this.worldGenerators)
        {
            generator.generate(this, this.worldObj, par1, par2, ids, meta);
        }

        this.onChunkProvide(par1, par2, ids, meta);

        final Chunk var4 = new Chunk(this.worldObj, ids, meta, par1, par2);
        final byte[] var5 = var4.getBiomeArray();

        for (int var6 = 0; var6 < var5.length; ++var6)
        {
            var5[var6] = (byte) this.biomesForGeneration[var6].biomeID;
        }

        var4.generateSkylightMap();
        return var4;
    }

    public void createCraters(int chunkX, int chunkZ, Block[] chunkArray, byte[] metaArray)
    {
        this.noiseGen5.setFrequency(0.015F);
        for (int cx = chunkX - 2; cx <= chunkX + 2; cx++)
        {
            for (int cz = chunkZ - 2; cz <= chunkZ + 2; cz++)
            {
                for (int x = 0; x < ChunkProviderSpace.CHUNK_SIZE_X; x++)
                {
                    for (int z = 0; z < ChunkProviderSpace.CHUNK_SIZE_Z; z++)
                    {
                        if (Math.abs(this.randFromPoint(cx * 16 + x, (cz * 16 + z) * 1000)) < this.noiseGen5.getNoise(cx * 16 + x, cz * 16 + z) / this.CRATER_PROB)
                        {
                            final Random random = new Random(cx * 16 + x + (cz * 16 + z) * 5000);
                            final EnumCraterSize cSize = EnumCraterSize.sizeArray[random.nextInt(EnumCraterSize.sizeArray.length)];
                            final int size = random.nextInt(cSize.MAX_SIZE - cSize.MIN_SIZE) + cSize.MIN_SIZE + 15;
                            this.makeCrater(cx * 16 + x, cz * 16 + z, chunkX * 16, chunkZ * 16, size, chunkArray, metaArray);
                        }
                    }
                }
            }
        }
    }

    public void makeCrater(int craterX, int craterZ, int chunkX, int chunkZ, int size, Block[] chunkArray, byte[] metaArray)
    {
        for (int x = 0; x < ChunkProviderSpace.CHUNK_SIZE_X; x++)
        {
            for (int z = 0; z < ChunkProviderSpace.CHUNK_SIZE_Z; z++)
            {
                double xDev = craterX - (chunkX + x);
                double zDev = craterZ - (chunkZ + z);
                if (xDev * xDev + zDev * zDev < size * size)
                {
                    xDev /= size;
                    zDev /= size;
                    final double sqrtY = xDev * xDev + zDev * zDev;
                    double yDev = sqrtY * sqrtY * 6;
                    yDev = 5 - yDev;
                    int helper = 0;
                    for (int y = 127; y > 0; y--)
                    {
                        if (Blocks.air != chunkArray[this.getIndex(x, y, z)] && helper <= yDev)
                        {
                            chunkArray[this.getIndex(x, y, z)] = Blocks.air;
                            metaArray[this.getIndex(x, y, z)] = 0;
                            helper++;
                        }
                        if (helper > yDev)
                        {
                            break;
                        }
                    }
                }
            }
        }
    }

    private int getIndex(int x, int y, int z)
    {
        return (x * 16 + z) * 256 + y;
    }

    private double randFromPoint(int x, int z)
    {
        int n;
        n = x + z * 57;
        n = n << 13 ^ n;
        return 1.0 - (n * (n * n * 15731 + 789221) + 1376312589 & 0x7fffffff) / 1073741824.0;
    }

    @Override
    public boolean chunkExists(int par1, int par2)
    {
        return true;
    }

    public void decoratePlanet(World par1World, Random par2Random, int par3, int par4)
    {
        this.getBiomeGenerator().decorate(par1World, par2Random, par3, par4);
    }

    @Override
    public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
    {
        BlockFalling.fallInstantly = true;
        int var4 = par2 * 16;
        int var5 = par3 * 16;
        this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
        this.rand.setSeed(this.worldObj.getSeed());
        final long var7 = this.rand.nextLong() / 2L * 2L + 1L;
        final long var9 = this.rand.nextLong() / 2L * 2L + 1L;
        this.rand.setSeed(par2 * var7 + par3 * var9 ^ this.worldObj.getSeed());
        this.decoratePlanet(this.worldObj, this.rand, var4, var5);
        this.onPopulate(par1IChunkProvider, par2, par3);

        BlockFalling.fallInstantly = false;
    }

    @Override
    public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
    {
        return true;
    }

    @Override
    public boolean canSave()
    {
        return true;
    }

    @Override
    public String makeString()
    {
        return "RandomLevelSource";
    }

    @SuppressWarnings({ "unchecked", "rawtypes" })
    @Override
    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int i, int j, int k)
    {
        if (par1EnumCreatureType == EnumCreatureType.monster)
        {
            final List monsters = new ArrayList();

            for (SpawnListEntry monster : this.getMonsters())
            {
                monsters.add(monster);
            }

            return monsters;
        }
        else if (par1EnumCreatureType == EnumCreatureType.creature)
        {
            final List creatures = new ArrayList();

            for (SpawnListEntry creature : this.getCreatures())
            {
                creatures.add(creature);
            }

            return creatures;
        }
        else
        {
            return null;
        }
    }

    /**
     * Do not return null
     *
     * @return The biome generator for this world, handles ore, flower, etc
     * generation. See GCBiomeDecoratorBase.
     */
    protected abstract BiomeDecoratorSpace getBiomeGenerator();

    /**
     * Do not return null, have at least one biome for generation
     *
     * @return Biome instance for generation
     */
    protected abstract BiomeGenBase[] getBiomesForGeneration();

    /**
     * @return The average terrain level. Default is 64.
     */
    protected abstract int getSeaLevel();

    /**
     * List of all world generators to use. Caves, ravines, structures, etc.
     * <p/>
     * Return an empty list for no world generators. Do not return null.
     *
     * @return
     */
    protected abstract List<MapGenBaseMeta> getWorldGenerators();

    /**
     * @return List of spawn list entries for monsters
     */
    protected abstract SpawnListEntry[] getMonsters();

    /**
     * @return List of spawn list entries for creatures
     */
    protected abstract SpawnListEntry[] getCreatures();

    /**
     * The grass block to be generated. Doesn't have to be grass of course.
     *
     * @return BlockMetaPair instance containing ID and metadata for grass
     * block.
     */
    protected abstract BlockMetaPair getGrassBlock();

    /**
     * The dirt block to be generated. Doesn't have to be dirt of course.
     *
     * @return BlockMetaPair instance containing ID and metadata for dirt block.
     */
    protected abstract BlockMetaPair getDirtBlock();

    /**
     * The stone block to be generated. Doesn't have to be stone of course.
     *
     * @return BlockMetaPair instance containing ID and metadata for stone
     * block.
     */
    protected abstract BlockMetaPair getStoneBlock();

    /**
     * @return Base height modifier
     */
    public abstract double getHeightModifier();

    /**
     * @return Height modifier for small hills
     */
    public abstract double getSmallFeatureHeightModifier();

    /**
     * @return Height modifier for mountains
     */
    public abstract double getMountainHeightModifier();

    /**
     * @return Height modifier for valleys
     */
    public abstract double getValleyHeightModifier();

    /**
     * @return Probability that craters will be generated
     */
    public abstract int getCraterProbability();

    public abstract void onChunkProvide(int cX, int cZ, Block[] blocks, byte[] metadata);

    public abstract void onPopulate(IChunkProvider provider, int cX, int cZ);
}
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