Package org.newdawn.slick.tests

Source Code of org.newdawn.slick.tests.KeyRepeatTest

package org.newdawn.slick.tests;

import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;

/**
* A test for basic image rendering
*
* @author kevin
*/
public class KeyRepeatTest extends BasicGame {
  /** The number of times the key pressed event has been fired */
  private int count;
  /** The input sub system */
  private Input input;
 
  /**
   * Create a new image rendering test
   */
  public KeyRepeatTest() {
    super("KeyRepeatTest");
  }
 
  /**
   * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
   */
  public void init(GameContainer container) throws SlickException {
    input = container.getInput();
    input.enableKeyRepeat(300,100);
  }

  /**
   * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
   */
  public void render(GameContainer container, Graphics g) {
    g.drawString("Key Press Count: "+count, 100,100);
    g.drawString("Press Space to Toggle Key Repeat", 100,150);
    g.drawString("Key Repeat Enabled: "+input.isKeyRepeatEnabled(), 100,200);
  }

  /**
   * @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
   */
  public void update(GameContainer container, int delta) {
  }

  /**
   * Entry point to our test
   *
   * @param argv The arguments to pass into the test
   */
  public static void main(String[] argv) {
    try {
      AppGameContainer container = new AppGameContainer(new KeyRepeatTest());
      container.setDisplayMode(800,600,false);
      container.start();
    } catch (SlickException e) {
      e.printStackTrace();
    }
  }

  /**
   * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
   */
  public void keyPressed(int key, char c) {
    count++;
    if (key == Input.KEY_SPACE) {
      if (input.isKeyRepeatEnabled()) {
        input.disableKeyRepeat();
      } else {
        input.enableKeyRepeat(300,100);
      }
    }
  }
}
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