Package org.newdawn.slick.tests

Source Code of org.newdawn.slick.tests.GradientImageTest

package org.newdawn.slick.tests;

import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.fills.GradientFill;
import org.newdawn.slick.geom.Polygon;
import org.newdawn.slick.geom.Rectangle;
import org.newdawn.slick.geom.Shape;

/**
* A test for applying gradients to images
*
* @author kevin
*/
public class GradientImageTest extends BasicGame {
  /** The first image loaded */
  private Image image1;
  /** The second image loaded */
  private Image image2;
  /** The gradient paint we'll apply */
  private GradientFill fill;
  /** The shape we'll blend across */
  private Shape shape;
  /** The shape we'll blend across */
  private Polygon poly;
  /** The container for the test */
  private GameContainer container;
  /** The angle of rotation */
  private float ang;
  /** True if we're rotating */
  private boolean rotating = false;
 
  /**
   * Create a new image rendering test
   */
  public GradientImageTest() {
    super("Gradient Image Test");
  }
 
  /**
   * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
   */
  public void init(GameContainer container) throws SlickException {
    this.container = container;
   
    image1 = new Image("testdata/grass.png");
    image2 = new Image("testdata/rocks.png");
   
    fill = new GradientFill(-64,0,new Color(1,1,1,1f),64,0,new Color(0,0,0,0));
    shape = new Rectangle(336,236,128,128);
      poly = new Polygon();
    poly.addPoint(320,220);
    poly.addPoint(350,200);
    poly.addPoint(450,200);
    poly.addPoint(480,220);
    poly.addPoint(420,400);
    poly.addPoint(400,390);
  }

  /**
   * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
   */
  public void render(GameContainer container, Graphics g) {
    g.drawString("R - Toggle Rotationg",10,50);
    g.drawImage(image1, 100, 236);
    g.drawImage(image2, 600, 236);
   
    g.translate(0, -150);
    g.rotate(400, 300, ang);
    g.texture(shape, image2);
    g.texture(shape, image1, fill);
    g.resetTransform();
   
    g.translate(0, 150);
    g.rotate(400, 300, ang);
    g.texture(poly, image2);
    g.texture(poly, image1, fill);
    g.resetTransform();
  }

  /**
   * @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
   */
  public void update(GameContainer container, int delta) {
    if (rotating) {
      ang += (delta * 0.1f);
    }
  }

  /**
   * Entry point to our test
   *
   * @param argv The arguments to pass into the test
   */
  public static void main(String[] argv) {
    try {
      AppGameContainer container = new AppGameContainer(new GradientImageTest());
      container.setDisplayMode(800,600,false);
      container.start();
    } catch (SlickException e) {
      e.printStackTrace();
    }
  }

  /**
   * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
   */
  public void keyPressed(int key, char c) {
    if (key == Input.KEY_R) {
      rotating = !rotating;
    }
    if (key == Input.KEY_ESCAPE) {
      container.exit();
    }
  }
}
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