Package com.jogamp.opencl.gl

Source Code of com.jogamp.opencl.gl.CLGLTexture2d

/*
* Copyright 2009 - 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*    1. Redistributions of source code must retain the above copyright notice, this list of
*       conditions and the following disclaimer.
*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
*       of conditions and the following disclaimer in the documentation and/or other materials
*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/

package com.jogamp.opencl.gl;

import com.jogamp.opencl.llb.CL;
import com.jogamp.opencl.CLContext;
import com.jogamp.opencl.CLImageFormat;
import com.jogamp.opencl.llb.impl.CLImageFormatImpl;
import com.jogamp.opencl.llb.gl.CLGL;
import java.nio.Buffer;

import static com.jogamp.opencl.CLException.*;
import static com.jogamp.opencl.llb.CL.*;

/**
* 2D OpenCL image representing an 2D OpenGL texture.
* @author Michael Bien
*/
public class CLGLTexture2d<B extends Buffer> extends CLGLImage2d<B> implements CLGLTexture {

    public final int target;
   
    public final int mipMapLevel;

    public CLGLTexture2d(CLContext context, B directBuffer, CLImageFormat format, CLImageInfoAccessor accessor, int target, int mipLevel, int width, int height, long id, int glid, int flags) {
        super(context, directBuffer, format, accessor, width, height, id, glid, flags);
        this.target = target;
        this.mipMapLevel = mipLevel;
    }

    static <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(CLContext context, B directBuffer, int target, int texture, int mipLevel, int flags) {

        CLGLBuffer.checkBuffer(directBuffer, flags);

        CL cl = getCL(context);
        int[] result = new int[1];
        CLGL clgli = (CLGL)cl;

        long id = clgli.clCreateFromGLTexture2D(context.ID, flags, target, mipLevel, texture, result, 0);
        checkForError((int)id, "can not share memory with texture #"+texture+".");

        CLImageInfoAccessor accessor = new CLImageInfoAccessor(cl, id);

        CLImageFormat format = createUninitializedImageFormat();
        accessor.getInfo(CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null);

        int width = (int)accessor.getLong(CL_IMAGE_WIDTH);
        int height = (int)accessor.getLong(CL_IMAGE_HEIGHT);

        return new CLGLTexture2d<B>(context, directBuffer, format, accessor, target, mipLevel, width, height, id, texture, flags);

    }

    @Override
    public int getTextureTarget() {
        return target;
    }

    @Override
    public int getMipMapLevel() {
        return mipMapLevel;
    }

    @Override
    public GLObjectType getGLObjectType() {
        return GLObjectType.GL_OBJECT_TEXTURE2D;
    }


}
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