Package com.esotericsoftware.spine

Source Code of com.esotericsoftware.spine.Slot

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/

package com.esotericsoftware.spine;

import com.esotericsoftware.spine.attachments.Attachment;

import com.badlogic.gdx.graphics.Color;

public class Slot {
  final SlotData data;
  final Bone bone;
  private final Skeleton skeleton;
  final Color color;
  Attachment attachment;
  private float attachmentTime;

  Slot () {
    data = null;
    bone = null;
    skeleton = null;
    color = new Color(1, 1, 1, 1);
  }

  public Slot (SlotData data, Skeleton skeleton, Bone bone) {
    if (data == null) throw new IllegalArgumentException("data cannot be null.");
    if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
    if (bone == null) throw new IllegalArgumentException("bone cannot be null.");
    this.data = data;
    this.skeleton = skeleton;
    this.bone = bone;
    color = new Color();
    setToSetupPose();
  }

  /** Copy constructor. */
  public Slot (Slot slot, Skeleton skeleton, Bone bone) {
    if (slot == null) throw new IllegalArgumentException("slot cannot be null.");
    if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
    if (bone == null) throw new IllegalArgumentException("bone cannot be null.");
    data = slot.data;
    this.skeleton = skeleton;
    this.bone = bone;
    color = new Color(slot.color);
    attachment = slot.attachment;
    attachmentTime = slot.attachmentTime;
  }

  public SlotData getData () {
    return data;
  }

  public Skeleton getSkeleton () {
    return skeleton;
  }

  public Bone getBone () {
    return bone;
  }

  public Color getColor () {
    return color;
  }

  /** @return May be null. */
  public Attachment getAttachment () {
    return attachment;
  }

  /** Sets the attachment and resets {@link #getAttachmentTime()}.
   * @param attachment May be null. */
  public void setAttachment (Attachment attachment) {
    this.attachment = attachment;
    attachmentTime = skeleton.time;
  }

  public void setAttachmentTime (float time) {
    attachmentTime = skeleton.time - time;
  }

  /** Returns the time since the attachment was set. */
  public float getAttachmentTime () {
    return skeleton.time - attachmentTime;
  }

  void setToSetupPose (int slotIndex) {
    color.set(data.color);
    setAttachment(data.attachmentName == null ? null : skeleton.getAttachment(slotIndex, data.attachmentName));
  }

  public void setToSetupPose () {
    setToSetupPose(skeleton.data.slots.indexOf(data, true));
  }

  public String toString () {
    return data.name;
  }
}
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