Package utility

Source Code of utility.ImagingTools

/*
* Copyright (c) 2013, Oskar Veerhoek
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the FreeBSD Project.
*/

package utility;

import de.matthiasmann.twl.utils.PNGDecoder;
import org.lwjgl.BufferUtils;

import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.InputStream;
import java.nio.ByteBuffer;

import static org.lwjgl.opengl.ARBTextureRectangle.GL_TEXTURE_RECTANGLE_ARB;
import static org.lwjgl.opengl.GL11.*;

/**
* Some useful methods for loading images.
*
* @author Oskar Veerhoek
*/
public class ImagingTools {

    /**
     * Loads a PNG texture and puts it in Gl_TEXTURE_RECTANGLE_ARB
     *
     * @param location the location of the png image file
     *
     * @return the generated texture handle or -1 if there was a loading error
     */
    public static int glLoadLinearPNG(String location) {
        int texture = glGenTextures();
        glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
        InputStream in = null;
        try {
            in = new FileInputStream(location);
            PNGDecoder decoder = new PNGDecoder(in);
            ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight());
            decoder.decode(buffer, decoder.getWidth() * 4, PNGDecoder.Format.RGBA);
            buffer.flip();
            glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA,
                    GL_UNSIGNED_BYTE, buffer);
        } catch (FileNotFoundException e) {
            System.err.println("Texture file could not be found.");
            return -1;
        } catch (IOException e) {
            System.err.print("Failed to load the texture file.");
            return -1;
        } finally {
            if (in != null) {
                try {
                    in.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }
        glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
        return texture;
    }

    /**
     * Loads a PNG texture and puts it in Gl_TEXTURE_2D
     *
     * @param location the location of the png image file
     *
     * @return the generated texture handle or -1 if there was a loading error
     */
    public static int glLoadPNG(String location) {
        int texture = glGenTextures();
        glBindTexture(GL_TEXTURE_2D, texture);
        InputStream in = null;
        try {
            in = new FileInputStream(location);
            PNGDecoder decoder = new PNGDecoder(in);
            ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight());
            decoder.decode(buffer, decoder.getWidth() * 4, PNGDecoder.Format.RGBA);
            buffer.flip();
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA,
                    GL_UNSIGNED_BYTE, buffer);
        } catch (FileNotFoundException e) {
            e.printStackTrace();
            return -1;
        } catch (IOException e) {
            e.printStackTrace();
            return -1;
        } finally {
            if (in != null) {
                try {
                    in.close();
                } catch (IOException e) {
                    e.printStackTrace();
                }
            }
        }
        glBindTexture(GL_TEXTURE_2D, 0);
        return texture;
    }
}
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