Package episode_9

Source Code of episode_9.PongGame$Ball

/*
* Copyright (c) 2013, Oskar Veerhoek
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the FreeBSD Project.
*/

package episode_9;

import org.lwjgl.LWJGLException;
import org.lwjgl.Sys;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

import static org.lwjgl.opengl.GL11.*;

/**
* Creates the simplistic game Pong. Discontinued to to lack of popularity.
*
* @author Oskar
*/
public class PongGame {

    private static final int WIDTH = 640;
    private static final int HEIGHT = 480;
    private static boolean isRunning = true;
    private static Ball ball;
    private static Bat bat;

    public static void main(String[] args) {
        setUpDisplay();
        setUpOpenGL();
        setUpEntities();
        setUpTimer();
        while (isRunning) {
            render();
            logic(getDelta());
            input();
            Display.update();
            Display.sync(60);
            if (Display.isCloseRequested()) {
                isRunning = false;
            }
        }
        Display.destroy();
        System.exit(0);
    }

    private static void input() {
        if (Keyboard.isKeyDown(Keyboard.KEY_UP)) {
            bat.setDY(-.2);
        } else if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) {
            bat.setDY(.2);
        } else {
            bat.setDY(0);
        }
    }

    private static long lastFrame;

    private static long getTime() {
        return (Sys.getTime() * 1000) / Sys.getTimerResolution();
    }

    private static int getDelta() {
        long currentTime = getTime();
        int delta = (int) (currentTime - lastFrame);
        lastFrame = getTime();
        return delta;
    }

    private static void setUpDisplay() {
        try {
            Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
            Display.setTitle("Pong");
            Display.create();
        } catch (LWJGLException e) {
            e.printStackTrace();
            Display.destroy();
            System.exit(1);
        }
    }

    private static void setUpOpenGL() {
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(0, 640, 480, 0, 1, -1);
        glMatrixMode(GL_MODELVIEW);
    }

    private static void setUpEntities() {
        bat = new Bat(10, HEIGHT / 2 - 80 / 2, 10, 80);
        ball = new Ball(WIDTH / 2 - 10 / 2, HEIGHT / 2 - 10 / 2, 10, 10);
        ball.setDX(-.1);
    }

    private static void setUpTimer() {
        lastFrame = getTime();
    }

    private static void render() {
        glClear(GL_COLOR_BUFFER_BIT);
        ball.draw();
        bat.draw();
    }

    private static void logic(int delta) {
        ball.update(delta);
        bat.update(delta);
        if (ball.getX() <= bat.getX() + bat.getWidth() && ball.getX() >= bat.getX() && ball.getY() >= bat.getY() &&
                ball.getY() <= bat.getY() + bat.getHeight()) {
            ball.setDX(0.3);
        }
    }

    private static class Bat extends AbstractMovableEntity {

        public Bat(double x, double y, double width, double height) {
            super(x, y, width, height);
        }

        @Override
        public void draw() {
            glRectd(x, y, x + width, y + height);
        }
    }

    private static class Ball extends AbstractMovableEntity {

        public Ball(double x, double y, double width, double height) {
            super(x, y, width, height);
        }

        @Override
        public void draw() {
            glRectd(x, y, x + width, y + height);
        }
    }
}
TOP

Related Classes of episode_9.PongGame$Ball

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.