/*
* Copyright (c) 2013, Oskar Veerhoek
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the FreeBSD Project.
*/
package episode_5;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import static org.lwjgl.opengl.GL11.*;
/**
* Nothing special, just a texture.
*
* @author Oskar Veerhoek
*/
public class TextureDemo {
private static Texture wood;
public static void main(String args[]) {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("Texture Demo");
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
Display.destroy();
System.exit(1);
}
try {
// Load the wood texture from "res/images/wood.png"
wood = TextureLoader.getTexture("PNG", new FileInputStream(new File("res/images/wood.png")));
} catch (IOException e) {
e.printStackTrace();
Display.destroy();
System.exit(1);
}
glMatrixMode(GL_PROJECTION);
glOrtho(0, 640, 480, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
while (!Display.isCloseRequested()) {
glClear(GL_COLOR_BUFFER_BIT);
wood.bind();
glBegin(GL_TRIANGLES);
glTexCoord2f(1, 0);
glVertex2i(450, 10);
glTexCoord2f(0, 0);
glVertex2i(10, 10);
glTexCoord2f(0, 1);
glVertex2i(10, 450);
glTexCoord2f(0, 1);
glVertex2i(10, 450);
glTexCoord2f(1, 1);
glVertex2i(450, 450);
glTexCoord2f(1, 0);
glVertex2i(450, 10);
glEnd();
// glBegin(GL_QUADS);
// glTexCoord2f(0, 0);
// glVertex2i(400, 400); // Upper-left
// glTexCoord2f(1, 0);
// glVertex2i(450, 400); // Upper-right
// glTexCoord2f(1, 1);
// glVertex2i(450, 450); // Bottom-right
// glTexCoord2f(0, 1);
// glVertex2i(400, 450); // Bottom-left
// glEnd();
Display.update();
Display.sync(60);
}
// Release the resources of the wood texture
wood.release();
Display.destroy();
System.exit(0);
}
}