Package episode_4

Source Code of episode_4.InputDemo

/*
* Copyright (c) 2013, Oskar Veerhoek
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
*    list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
*    this list of conditions and the following disclaimer in the documentation
*    and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the FreeBSD Project.
*/

package episode_4;

import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import static org.lwjgl.opengl.GL11.*;

/**
* Shows how to use input to achieve cool results. Thanks to Azziplekkus1337 for the better way of handling the
* cool-down!
*
* @author Oskar
*/
public class InputDemo {

    private static final List<Box> shapes = new ArrayList<Box>(16);
    private static boolean somethingIsSelected = false;
    private static long lastColourChange;

    public static void main(String args[]) {
        try {
            Display.setDisplayMode(new DisplayMode(640, 480));
            Display.setTitle("Input Demo");
            Display.create();
        } catch (LWJGLException e) {
            e.printStackTrace();
            Display.destroy();
            System.exit(1);
        }
        shapes.add(new Box(15, 15));
        shapes.add(new Box(100, 150));
        glMatrixMode(GL_PROJECTION);
        glOrtho(0, 640, 480, 0, 1, -1);
        glMatrixMode(GL_MODELVIEW);
        while (!Display.isCloseRequested()) {
            glClear(GL_COLOR_BUFFER_BIT);
            while (Keyboard.next()) {
                if (Keyboard.getEventKey() == Keyboard.KEY_C && Keyboard.getEventKeyState()) {
                    shapes.add(new Box(15, 15));
                }
            }
            if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
                Display.destroy();
                System.exit(0);
            }
            for (final Box box : shapes) {
                if (Mouse.isButtonDown(0) && box.isInBounds(Mouse.getX(), 480 - Mouse.getY()) && !somethingIsSelected) {
                    somethingIsSelected = true;
                    box.selected = true;
                }
                if (Mouse.isButtonDown(2) && box.isInBounds(Mouse.getX(), 480 - Mouse.getY()) && !somethingIsSelected) {
                    if ((System.currentTimeMillis() - lastColourChange) >= 200 /* milliseconds */) {
                        box.randomiseColors();
                        lastColourChange = System.currentTimeMillis();
                    }
                }
                if (Mouse.isButtonDown(1)) {
                    box.selected = false;
                    somethingIsSelected = false;
                }

                if (box.selected) {
                    box.update(Mouse.getDX(), -Mouse.getDY());
                }

                box.draw();
            }

            Display.update();
            Display.sync(60);
        }

        Display.destroy();
    }

    private static class Box {

        public int x, y;
        public boolean selected = false;
        private float colorRed, colorBlue, colorGreen;

        Box(int x, int y) {
            this.x = x;
            this.y = y;

            Random randomGenerator = new Random();
            colorRed = randomGenerator.nextFloat();
            colorBlue = randomGenerator.nextFloat();
            colorGreen = randomGenerator.nextFloat();
        }

        boolean isInBounds(int mouseX, int mouseY) {
            return mouseX > x && mouseX < x + 50 && mouseY > y && mouseY < y + 50;
        }

        void update(int dx, int dy) {
            x += dx;
            y += dy;
        }

        void randomiseColors() {
            Random randomGenerator = new Random();
            colorRed = randomGenerator.nextFloat();
            colorBlue = randomGenerator.nextFloat();
            colorGreen = randomGenerator.nextFloat();
        }

        void draw() {
            glColor3f(colorRed, colorGreen, colorBlue);
            glBegin(GL_QUADS);
            glVertex2f(x, y);
            glVertex2f(x + 50, y);
            glVertex2f(x + 50, y + 50);
            glVertex2f(x, y + 50);
            glEnd();
        }
    }
}
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