Package net.royawesome.jlibnoise.module.modifier

Source Code of net.royawesome.jlibnoise.module.modifier.TranslatePoint

/* Copyright (C) 2011 Garrett Fleenor

This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3.0 of the License, or (at
your option) any later version.

This library is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public
License (COPYING.txt) for more details.

You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

This is a port of libnoise ( http://libnoise.sourceforge.net/index.html ).  Original implementation by Jason Bevins

*/
package net.royawesome.jlibnoise.module.modifier;

import net.royawesome.jlibnoise.exception.NoModuleException;
import net.royawesome.jlibnoise.module.Module;

public class TranslatePoint extends Module {
  /// Default translation factor applied to the @a x coordinate for the
  /// noise::module::TranslatePoint noise module.
  public static final double DEFAULT_TRANSLATE_POINT_X = 0.0;

  /// Default translation factor applied to the @a y coordinate for the
  /// noise::module::TranslatePoint noise module.
  public static final double DEFAULT_TRANSLATE_POINT_Y = 0.0;

  /// Default translation factor applied to the @a z coordinate for the
  /// noise::module::TranslatePoint noise module.
  public static final double DEFAULT_TRANSLATE_POINT_Z = 0.0;

  /// Translation amount applied to the @a x coordinate of the input
  /// value.
  double xTranslation = DEFAULT_TRANSLATE_POINT_X;

  /// Translation amount applied to the @a y coordinate of the input
  /// value.
  double yTranslation = DEFAULT_TRANSLATE_POINT_Y;

  /// Translation amount applied to the @a z coordinate of the input
  /// value.
  double zTranslation = DEFAULT_TRANSLATE_POINT_Z;

  public TranslatePoint() {
    super(1);
  }

  public double getXTranslation() {
    return xTranslation;
  }

  public void setXTranslation(double xTranslation) {
    this.xTranslation = xTranslation;
  }

  public double getYTranslation() {
    return yTranslation;
  }

  public void setYTranslation(double yTranslation) {
    this.yTranslation = yTranslation;
  }

  public double getZTranslation() {
    return zTranslation;
  }

  public void setZTranslation(double zTranslation) {
    this.zTranslation = zTranslation;
  }

  public void setTranslations(double x, double y, double z) {
    setXTranslation(x);
    setYTranslation(y);
    setZTranslation(z);
  }

  @Override
  public int GetSourceModuleCount() {
    return 1;
  }

  @Override
  public double GetValue(double x, double y, double z) {
    if (SourceModule[0] == null)
      throw new NoModuleException();

    return SourceModule[0].GetValue(x + xTranslation, y + yTranslation, z + zTranslation);
  }

}
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